That would be nice to have an average-quiality (q50 or so) water inside your base even if water quality of the spot is the lowest (10+).
The idea is to fix Dig Deeper magic effect:
- If well water q is < 40 --> each Dig Deeper should Increase the quality of water by +20;
- If well water q is => 40 --> each Dig Deeper should Increase the quality of water by +10.
So every player will have possibility for some available (even for a hermit) amount of XP (20k+40k) to have an verage-quiality water inside his claim.
Nevertheless high-q water spots will remail important considering the high XP price (doubling each time it is used) of Dig Deeper magic to obtain high (100+) water q.