Thoughs on what if we had optional infinite objectives that last for as long each world lasts with rewards of course.
They could start from very small like picking 5 berries to whatever extreme ends by the objective 40 or 300 or 9000.
They could be either jorbs/loftars added or community suggested objectives to complete on daily, weekly, monthly or how long the world lasts basis. (try to be sensible, so no killing trolls everyday XD).
Lore wise they could be like whispers of the ancestors, nature and/or gods (or whatever devs decide to call it).
I know this might come of as something like in gacha games, but I think sometimes it would be cool to have a new objectives so the burn out would be less common and each objective would be more taxing and also more rewarding from the last.
Not sure if it's good or bad idea, but just a thought. Since sure we have tree quests, but you like need to keep on walking backwards and forwards to it, we have the ancestors (forgot what it's called the one with the mask on a stoll) to bring random items, we have random lore events and credos for various of related tasks.
But these objectives could be random and also community suggested so there could be a massive pool of objectives that would come up for us to do in a spare time, because I thought having time limited dailies would be a nuisance and even bigger chore than daily upkeep tasks, so I guess having an objective that would stay up until you complete it would be less tedious.
Also the differences between achievements and objectives is that objectives can be player base/devs added, while achievements I feel like is more solely devs added of their choice.
What you lot think?