Change water quality system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Change water quality system

Postby saltyfish » Thu Jan 19, 2023 5:32 am

I am thinking water q system could be reworked for the better game play. It is a bit paradigm change, but briefly:

    * Sort of reverse water quality scale and meaning: water quality map points to how bad water is (rather how good; now)
    * Let us clean water and make it as good as possible: for example, use distillation (copper) and filtration (coal, sand). Quality of those materials defines yield: increasing quality better volume recovery. For example we could start from 1-5%. Each distillation/filtration cycles makes improves water by ~60%
    * Increasingly cleaning water and making it better, we reduce water q impact on fodder, food, etc. Ideally the best water has no impurities and things we make - like food or fodder - depends only on our effort. That means everybody could access better quality animals, bones, food, etc.
    * Sea water, is same thing. But sea water distillation creates salt, additionally. Salt is purely a spice. Quality of salt is location/node based and it is learned *only* after the distillation is done.
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Re: Change water quality system

Postby Kyrex » Thu Jan 19, 2023 5:36 pm

+1

But I concieve difficulties in making these gameplay mechanics work sensically
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Re: Change water quality system

Postby dagrimreefah » Thu Jan 19, 2023 6:37 pm

Yay another chore I have to do
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