server side, it should be easy to define local sources of best clay/soil/water/salt water top quality nodes all over the world. after a set amount of time passed, or when a large collab (and insane resource-intensive) effors was made, a meteor can be summoned (yea, scrap current meteor mechanic cause it benefits noone but large factions)
Said meteor would inflict stupidly large area of effect damage to local qualities (30-50 minimaps). So lets say, a insanely good well has been created. or a q60 ball clay node has been discovered and abused for months. a meteor would target that recource and poke a 10-tile radius hole in the ground, evaporating that spot from existence. heavy radiation debuff would be inflicted, with long lasting wounds if heartling would choose to stay there for a longer period of time. either entire province, or mentioned before huge radius would be affected by (radially spreading and dissipating) quality loss. to everything. built at least, i'd say. so, crops closest to epicenter = q10. anvils, kilns = q10. boars, deer and whatthelike = q10. time to find new home, bois.
Calamity as it is, do not fret as a slightly higher than before (of same kind, i.e ball clay nuked, new ball clay) new node randomly placed in the world is appearing, announced server-wide, but without coords or any hints to its location.
estimated time of development completion: 2037. i should (prob) live to see it.


