solution to world stagnation

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solution to world stagnation

Postby lordgrunt » Fri Feb 24, 2023 10:20 pm

server side, it should be easy to define local sources of best clay/soil/water/salt water top quality nodes all over the world. after a set amount of time passed, or when a large collab (and insane resource-intensive) effors was made, a meteor can be summoned (yea, scrap current meteor mechanic cause it benefits noone but large factions)
Said meteor would inflict stupidly large area of effect damage to local qualities (30-50 minimaps). So lets say, a insanely good well has been created. or a q60 ball clay node has been discovered and abused for months. a meteor would target that recource and poke a 10-tile radius hole in the ground, evaporating that spot from existence. heavy radiation debuff would be inflicted, with long lasting wounds if heartling would choose to stay there for a longer period of time. either entire province, or mentioned before huge radius would be affected by (radially spreading and dissipating) quality loss. to everything. built at least, i'd say. so, crops closest to epicenter = q10. anvils, kilns = q10. boars, deer and whatthelike = q10. time to find new home, bois.
Calamity as it is, do not fret as a slightly higher than before (of same kind, i.e ball clay nuked, new ball clay) new node randomly placed in the world is appearing, announced server-wide, but without coords or any hints to its location.

estimated time of development completion: 2037. i should (prob) live to see it.
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Re: solution to world stagnation

Postby ZoniaX » Fri Feb 24, 2023 10:50 pm

YES

-also add earthquakes which split the continents
-Tsunamis that wash away large landmasses
-underground collapse
-Hurricanes that take stuff and spit it out somewhere else
-Volcano that shots out from the earth like Antdungeons
and dont forget the Dragons which roam the lands and cause forest fires and Firestorms.

THE APOCALYPSE IS NEAR !!!!
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Re: solution to world stagnation

Postby SnuggleSnail » Fri Feb 24, 2023 10:52 pm

This would be a much better use of time than adding a drink keybind
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Re: solution to world stagnation

Postby lordgrunt » Fri Feb 24, 2023 10:56 pm

ZoniaX wrote:YES

-underground collapse

THE APOCALYPSE IS NEAR !!!!

i liked especially this one, yes, tremors would cave in catastrophically nearby and disconnect upper and lower levels mineholes. you forgot to bring your 27 stacks of leaf ore? well, shit...
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Re: solution to world stagnation

Postby pawnchito » Sat Feb 25, 2023 2:28 am

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OP's solution: real world analogy

Postby vatas » Sat Feb 25, 2023 12:57 pm

"United States has wealth inequality problem, what should we do?"

"Lets give people ability to nuke one city of their choice."
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TL:;DR: Build a Palisade with only Visitor gates.)

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Re: OP's solution: real world analogy

Postby dagrimreefah » Sat Feb 25, 2023 4:13 pm

vatas wrote:"United States has wealth inequality problem, what should we do?"

"Lets give people ability to nuke one city of their choice."


Washington D.C.
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Re: solution to world stagnation

Postby Zentetsuken » Sat Feb 25, 2023 11:59 pm

lordgrunt wrote:server side, it should be easy to define local sources of best clay/soil/water/salt water top quality nodes all over the world. after a set amount of time passed, or when a large collab (and insane resource-intensive) effors was made, a meteor can be summoned (yea, scrap current meteor mechanic cause it benefits noone but large factions)
Said meteor would inflict stupidly large area of effect damage to local qualities (30-50 minimaps). So lets say, a insanely good well has been created. or a q60 ball clay node has been discovered and abused for months. a meteor would target that recource and poke a 10-tile radius hole in the ground, evaporating that spot from existence. heavy radiation debuff would be inflicted, with long lasting wounds if heartling would choose to stay there for a longer period of time. either entire province, or mentioned before huge radius would be affected by (radially spreading and dissipating) quality loss. to everything. built at least, i'd say. so, crops closest to epicenter = q10. anvils, kilns = q10. boars, deer and whatthelike = q10. time to find new home, bois.
Calamity as it is, do not fret as a slightly higher than before (of same kind, i.e ball clay nuked, new ball clay) new node randomly placed in the world is appearing, announced server-wide, but without coords or any hints to its location.

estimated time of development completion: 2037. i should (prob) live to see it.


I only read the bold parts but +1
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