Item Idea: Merchant's Pack

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Item Idea: Merchant's Pack

Postby r0ck4ev3r » Sun Feb 26, 2023 11:21 am

Merchant's Pack
Size 2x3

7R

4x Hardened Leather
2x Golden Thread
2x Silk Cloth
1x Rose Gold Nugget Meteoric Iron Nugget
1x Rope Troll hair

Edit post pockets: Make it a pocket only gild-able.
"...it extends inventory space by 2 vertical rows, and 1 horizontal row."

Edit: Meteor/Troll may have been a stretch.
Last edited by r0ck4ev3r on Thu Dec 14, 2023 8:28 am, edited 2 times in total.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
User avatar
r0ck4ev3r
 
Posts: 186
Joined: Tue Mar 13, 2012 10:30 pm

Re: Item Idea: Merchant's Pack

Postby Zentetsuken » Sun Feb 26, 2023 1:59 pm

r0ck4ev3r wrote:Merchant's Pack
Size 2x3

7R

4x Hardened Leather
2x Golden Thread
2x Silk Cloth
1x Meteoric Iron Nugget
1x Troll hair

"...it extends inventory space by 2 vertical rows, and 1 horizontal row."


This is dumb because factions don't need more space to carry things, and they are the only ones with reliable access to meteor or trolls.

If there are any new additions to carrying capacity beyond the new pockets it should be way more accessible because the only people in this game who are actively foraging, fishing and doing activities that would have a measurable benefit from this are sprucecaps and hermits.

Stop trying to gift things to factions.
Image
Image
User avatar
Zentetsuken
 
Posts: 1855
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Item Idea: Merchant's Pack

Postby vatas » Sun Feb 26, 2023 2:16 pm

Average player would benefit much more from simply adding stuff like berry and mushroom bundles?
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
User avatar
vatas
 
Posts: 4508
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Item Idea: Merchant's Pack

Postby Zentetsuken » Sun Feb 26, 2023 2:30 pm

vatas wrote:Average player would benefit much more from simply adding stuff like berry and mushroom bundles?


Good point.

Honestly tho even some of the bundles are a bit out of touch when you think about who they should be benefiting and who would be using them.

For example, bug bundle should just be replaced with a bug net or a lidded basket with a much larger capacity.
Image
Image
User avatar
Zentetsuken
 
Posts: 1855
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Item Idea: Merchant's Pack

Postby Audiosmurf » Sun Feb 26, 2023 2:44 pm

My idea is a "pack" that lets you attach certain liftables like barrels to your back and move unimpeded.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2001
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Item Idea: Merchant's Pack

Postby Kyrex » Mon Feb 27, 2023 9:15 am

+1 but make it so effect doesn't stack with merchant's robes
ImageImageImage
User avatar
Kyrex
 
Posts: 42
Joined: Wed Jan 04, 2023 2:26 pm

Re: Item Idea: Merchant's Pack

Postby wonder-ass » Wed Mar 01, 2023 1:12 pm

Audiosmurf wrote:My idea is a "pack" that lets you attach certain liftables like barrels to your back and move unimpeded.


good idea. I want 2 fight with random shit strapped to my back.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2325
Joined: Thu Aug 01, 2013 7:02 am

Re: Item Idea: Merchant's Pack

Postby KaiserKek » Wed Mar 01, 2023 9:46 pm

Zentetsuken wrote:For example, bug bundle should just be replaced with a bug net or a lidded basket with a much larger capacity.


...that is able to hold snails. PLEASE JORB, THERE ARE SO MANY OF THEM AND I HAVE TO GET THEM ALL!!!
I love this setting.
User avatar
KaiserKek
 
Posts: 23
Joined: Sun Mar 01, 2020 11:51 am
Location: Balkans

Re: Item Idea: Merchant's Pack

Postby Gacrux » Thu Mar 02, 2023 6:42 pm

r0ck4ev3r wrote:Merchant's Pack
Size 2x3

7R

4x Hardened Leather
2x Golden Thread
2x Silk Cloth
1x Meteoric Iron Nugget
1x Troll hair

"...it extends inventory space by 2 vertical rows, and 1 horizontal row."



Remove the meteoric iron req most normies will never obtain it. Just make it steel.
User avatar
Gacrux
 
Posts: 120
Joined: Tue Jan 11, 2011 5:17 am

Re: Item Idea: Merchant's Pack

Postby animary » Sat Mar 04, 2023 8:51 pm

I would be happy with traveler sacks you don't have to hold in your hand. Give them shoulder straps so you can use tools without having to empty sack and put it in inventory.
animary
 
Posts: 76
Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot] and 16 guests