SlicingTheMoon wrote:But there is a chance they are suggesting this just out of their own benefits.
SlicingTheMoon wrote:These are just opinions, no need to get over offended about them, I am happy with a calmer discussion, if you do not mind.
Talk with me then. I will try to ask this in the most objective way possible.
How did you come to the conclusion that the top miners only want this for their own benefits?
If you read this thread, the top miners, who are always producing the highest quality anvil sets, and are always at the top by a very large margin, want mining to be less annoying *for everyone*, which would result in the "noob miners" having an easier life too, which would make them able to catch up to the big boys faster.
What is your thought process here? How are you determining that if trollex wants more people to enjoy mining, which would lower the quality difference between him and other people who are more casual, it means that he will benefit from this more than the people who are struggling and have a way worse experience with these obnoxious mechanics?
So what trollex (or any other top miner) would gain from this is:
- A less annoying mining experience
- He would spend less time dealing with the boring sorting crap caused by the quality variance
Meanwhile, the people who struggle a lot with mining would gain:
- A less annoying/stressful mining experience
- They would spend less time dealing with the boring sorting crap caused by the quality variance
- They wouldn't have to get severely wounded/knocked out by the 15 slimes that randomly spawn on them
- They wouldn't have to get severely wounded/knocked out by the 3 random boreworms that spawn behind them
- They wouldn't have to be blocked by the boulders randomly spawning in front of them, cancelling loftar's pathfinding for the mining action
- They wouldn't have to randomly get knocked out by cave-ins caused by their client not having an alarm siren going off and stopping their character from mining whenever the mining support is about to collapse
How is making a mechanic less annoying benefitting him more, rather than benefitting literally everyone? This is a video game, not an annoyance simulator. Most of the players refuse to mine because of how annoying it is.
How are you coming to this conclusion?
Are you even a miner? Have you experienced this stuff first hand?
Why do you have to bash on his suggestions simply because he is a competent miner?
Why do you want this stuff to stay so toxic and obnoxious for all players?