Lalaxx wrote:Austinh15 wrote:This entire thread reeks of skill issues and whiny puny alchemy nerds. Back in my day, I didn't know if a potion would turn my swollen bumps into nerve damage. Just get better nerds idk what to say I even made a public resource for you.
What's your point even? You don't want alchemy become more viable and convinient? What's your comment about?
Or you just scared once alchemy become one of the key aspects of the game (which i want it to be) then more people actually start learning it?
Right now its clunky,annoying and not very efficient so no one really cares about it except kinds of you.
But I can assume it still got a lot of development time so devs should really think about finishing it off.
You're saying all of this to the guy who actively teaches and helps people learn the already pretty basic formulas. The biggest difficulty is trial and error in alchemy and beside the UI change I don't want to see alchemy being the fix all for everything. All problems with alchemy during the crafting stage stem from Jorbtar's annoying last in first out inv system. If we had a UI we could at least control what ingredients are going where rather than having to order our inventory exactly the right way. Not to mention that no calcinations, grinds, or any resultant of a process tells you about their parent ingredients. Which is very frustrating at times but I believe there are some unfounded larp reasons for this or something.
Either way, everything you've complained about I've spoken to jorb about.
Stop making me effort post like a cringe idiot and accept that alchemy is legit just cooking reskinned but you just have to rediscover everything each world.