DonVelD wrote:i won't have to grind like a maniac to play the game and actually enjoy other aspects of life in the meantime thanks
reexar77 wrote:
when the 300 stat cap was a thing all PVP'ers complained that the one with higher AGI always won and gildings meant everything, so people disliked the cap too.
PVP'ers need to pick a struggle.
DonVelD wrote:grinding gear should be way easier too, since mining is so bad right now, only made a little bit easier by getting rid of boulders. but yeah, you're right bob dole
reexar77 wrote:DonVelD wrote:i won't have to grind like a maniac to play the game and actually enjoy other aspects of life in the meantime thanks
when the 300 stat cap was a thing all PVP'ers complained that the one with higher AGI always won and gildings meant everything, so people disliked the cap too.
PVP'ers need to pick a struggle.
Robben_DuMarsch wrote:I hypothesize this would help more than hurt the endgame population
DonVelD wrote:reexar77 wrote:
when the 300 stat cap was a thing all PVP'ers complained that the one with higher AGI always won and gildings meant everything, so people disliked the cap too.
PVP'ers need to pick a struggle.
no the devs just need to do their job and implement changes that are well thought out. you'd want to cap the gilding stats too (we kinda have that anyway cause with the theoretical 300 stats you could only have up to 600 agi etc)
the players are within their rights to complain if they don't enjoy how the game is
btw agi doesn't matter in real scenarios anyways
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