Infinite Lights

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Infinite Lights

Postby Audiosmurf » Thu Apr 27, 2023 10:48 pm

It would be cool if the strictly cosmetic lights didn't burn out when claimed
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Re: Infinite Lights

Postby reexar77 » Fri Apr 28, 2023 6:57 pm

Audiosmurf wrote:It would be cool if the strictly cosmetic lights didn't burn out when claimed



Yes micro managing cosmetics is more tidium the game shouldn't really have, it's true that it takes away from the realism of it but at least braziers last a long time and you can use them to get rid of excess coal which you always have if you're running tarpits 24/7

a workaround without killing the realism would be having some sort of fuel storage with a huge amount of range and you can just dump it full of anything you want to burn , logs , charcoal , sticks anything that can burn , dump the fuel into the fuel box or "fuel shed" much easier to just keep stuff fueled, firepits and couldrons still need their fuel but cosmetic things such as braziers or lamp posts can just draw fuel from there and stay lit, you build one on your claim keep discarding fuel into them and it's a win win situation you get rid of excess charcoal you make from constant tree farming and tar pits and you also keep your place nice and lit at the same time.

This would remove a big part of why clients have a night vision feature, people in early game can't bother to spend resources on light sources but even in late game when you afford it it's too much work to maintain them while you're already busy with everything, if you're managing farms , smelters , tarpits , animals, a slikmoth and even steel production , you are constantly giving yourself work , the game has a lot of work , even a thing as little as lighting and maintaining torches is a straight up murder and the only benefit you get "YOU CAN ACTUALLY SEE"
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Re: Infinite Lights

Postby Audiosmurf » Fri Apr 28, 2023 7:32 pm

I'd even be fine with a more expensive light that stays lit

My gripe is primarily with the extremely cute little coloured lights that you can barely use because replacing the candles constantly is torture
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Re: Infinite Lights

Postby Vigilance » Mon May 01, 2023 3:01 am

im gonna be completely real, even the functional lights (lanterns) are absolutely cancer to manage in an industry setting

i do not like having a chest of candles. i do not like getting angry at people for not replacing candles if they see the lanterns running low. i do not enjoy maintaining random bullshit like that.
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Re: Infinite Lights

Postby Massa » Mon May 01, 2023 5:00 am

i agree

also braziers should burn for weeks just let me put fucking 100 coal in one i don't care
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Re: Infinite Lights

Postby Audiosmurf » Mon May 01, 2023 5:16 am

Massa wrote:i agree

also braziers should burn for weeks just let me put fucking 100 coal in one i don't care

I think they should add Big Brazier (not liftable, it's a metal bonfire, takes [??] bars) holds like 100 coal stays lit for 3 weeks broblem solved
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

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banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Infinite Lights

Postby Audiosmurf » Wed Oct 25, 2023 5:20 am

Audiosmurf wrote:
Massa wrote:i agree

also braziers should burn for weeks just let me put fucking 100 coal in one i don't care

I think they should add Big Brazier (not liftable, it's a metal bonfire, takes [??] bars) holds like 100 coal stays lit for 3 weeks broblem solved

Bump for my 17th best idea ever
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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