A early game nomadic style, and extending the early game to have a more progression.
Druidic Cycles,
a zone of protection much like a claim but owned by nobody. They would be spawns around the world like Localized Resources or be as big as a biomes, offering a grove and gate protection. The grove and gates can be smashed/ hand bashed with acts of vandalism and 200 Str. The tree can be chopped down afterwards removing the zone.
Beacons of rest can be built inside the druidic cycle giving a player a small zone they can build in (4x4). beacons of rest slowly decay over time, players can give other players perms to their beacon of rest. A player may only have 1 beacon of rest at time.
Druidic Cycles, varying on size (if made into a full biomes) would give pvp players something to smash, and early game players a spot for community. (would also be harder to grief if it was the size of a biome)