Sewing rings: 2 rose gold 1 goldbeater 1 garment needle = +1% gilding chance at 10ql (would be 6% at 360ql)
Gem Masters ring: 2 rose gold, 1 gem 1 goldbeater = +1% gem cutting chance at 10ql (would be 6% at 360ql)
Pendants:
Tanners pendant: 1 butcher knife, 2 silver, 2 gold, 2 rose gold 1 String 1 goldbeater = +1% chance to get extra hide at 10ql (would be 6% at 360ql)
Troll hunters Pendant: 1 troll eye, 1 string, 2 rose gold 1 goldbeater = +1% increase in chance to mine out troll at 10ql (would be 6% increased at 360ql) *
scholars pendant: 2 rose gold, 1 parchment, 1 glass pane 1 goldbeater, 1 string = +1% study speed at 10ql (would be 6% at 360ql)
Miner Pendant : 1 rose gold, 1stone, 1 string = +1 less chance to produced loose rock at 10ql (would be 6% at 360ql)
Example ideas
Convenient examples-
Constructors ring: 1 steel nugget, 1 goldbeater, 1 rose gold = +5% convenience when building at 10ql
Lumberjacks Band: 1 Oak Block, 1 rosegold, 1goldbeater = +5% convenience when logging at 10ql
Specialized crafting examples
Armourers band: 1 steel nugget, 1 goldbeater, 1 rose gold = +5% wear to crafted armour at 10ql
Iggie wrote:Korund miner ring - 1x korund + 4x(massive) rosegold nugget + 1x goldbeater skin = +1-3%less energy for mining on 10q
*Could be locked behind jeweller credo level 5 (pendant recipes)
some examples of cool jewellery to give us more uses for rose gold
edit*
I would suggest that with these we also add a Maximum cap to the chance of 90%, this way as the game progresses the jewellery helps lower players more.
Info
+% chance = flat increase
+% increased = increases the existing chance.