At the start,
It is worth noting that salt, in its current state, is, to put it mildly, practically useless in small quantities, and collecting a larger amount is unfeasible.
This only grants an advantage to a few players who position their characters near salt spots and use bots to collect it...
Therefore, I have a proposal that could effectively change this:
1. Introduce a new type of salt that could be found in mines from level -2.
Then, after appropriate processing in the "Quern" it could be used similarly to pepper.
Deposits could occur frequently, making it easy for individual players or small villages to acquire salt.
2. Replace the "Pepper Shaker" with a "Shaker" for salt and pepper or add a "Salt Shaker".
3. The "localized resource" could be modified to be a superior version of mined salt, a different type that reduces a bit more hunger from meals.
Alternatively, it could simply be removed, or the processing of the "localized resource" could yield much more usable salt, with the "localized resource" itself not providing any benefit.
Changing salt in this way would have the following effects:
1. More dishes would become profitable to eat, as currently, some of them provide too much hunger, espcially in the early-mid game where the table is not that good, or for hermits as they cannot afford a hql table.
2. Salt would no longer be as heavily sought after, but it would still be eagerly collected.
Although bots could still exploit it, they would not gain such a significant advantage.
3. It would be easier to acquire salt than to craft high-quality tableware, making it more accessible for smaller villages or individual players.
Conversely, in larger villages, salt would be less useful as they can create superior tableware that provides more hunger reduction, making salt itself less impactful.
4. There would be a higher demand for salt in villages, considering the scarcity of miners in the game.
It is worth mentioning that
We all love new challenges and mechanics, but in this case, I would prefer to avoid introducing additional penalties related to salt, to prevent it from becoming even more ineffective.
Just like pepper that due to giving wound can be used at most for 3-4 foods before having to wait out the wound.
Consideration:
- How much should salt reduce hunger in meals?
- Should it be independent of quality, so it yields the same result regardless of its source? On the other hand, quality might lose significance in later stages of the game when tableware already provides most of the hunger reduction.
- Another thing is having some exotic kinds of salt that would be harder to obtain en masse, that would apply some extra fep to food just like truffles do, on top of the hunger reduction.
Additional ideas for future updates that could be considered:
Unprocessed salt (or other types of salt) could be used on roads during winter to prevent snow from obstructing them throughout the season!
Sea salt or cooking salty water to obtain a different type of salt (or simply finding alternative ways of obtaining salt without dividing it into different types if preferred)