Salt Rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Salt Rework

Postby Lukash4k1 » Fri Jul 21, 2023 8:27 pm

At the start,
It is worth noting that salt, in its current state, is, to put it mildly, practically useless in small quantities, and collecting a larger amount is unfeasible.
This only grants an advantage to a few players who position their characters near salt spots and use bots to collect it...

Therefore, I have a proposal that could effectively change this:
1. Introduce a new type of salt that could be found in mines from level -2.
Then, after appropriate processing in the "Quern" it could be used similarly to pepper.
Deposits could occur frequently, making it easy for individual players or small villages to acquire salt.

2. Replace the "Pepper Shaker" with a "Shaker" for salt and pepper or add a "Salt Shaker".

3. The "localized resource" could be modified to be a superior version of mined salt, a different type that reduces a bit more hunger from meals.
Alternatively, it could simply be removed, or the processing of the "localized resource" could yield much more usable salt, with the "localized resource" itself not providing any benefit.

Changing salt in this way would have the following effects:
1. More dishes would become profitable to eat, as currently, some of them provide too much hunger, espcially in the early-mid game where the table is not that good, or for hermits as they cannot afford a hql table.

2. Salt would no longer be as heavily sought after, but it would still be eagerly collected.
Although bots could still exploit it, they would not gain such a significant advantage.

3. It would be easier to acquire salt than to craft high-quality tableware, making it more accessible for smaller villages or individual players.
Conversely, in larger villages, salt would be less useful as they can create superior tableware that provides more hunger reduction, making salt itself less impactful.

4. There would be a higher demand for salt in villages, considering the scarcity of miners in the game.

It is worth mentioning that
We all love new challenges and mechanics, but in this case, I would prefer to avoid introducing additional penalties related to salt, to prevent it from becoming even more ineffective.
Just like pepper that due to giving wound can be used at most for 3-4 foods before having to wait out the wound.

Consideration:
- How much should salt reduce hunger in meals?
- Should it be independent of quality, so it yields the same result regardless of its source? On the other hand, quality might lose significance in later stages of the game when tableware already provides most of the hunger reduction.
- Another thing is having some exotic kinds of salt that would be harder to obtain en masse, that would apply some extra fep to food just like truffles do, on top of the hunger reduction.

Additional ideas for future updates that could be considered:
Unprocessed salt (or other types of salt) could be used on roads during winter to prevent snow from obstructing them throughout the season!
Sea salt or cooking salty water to obtain a different type of salt (or simply finding alternative ways of obtaining salt without dividing it into different types if preferred)
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Re: Salt Rework

Postby Dawidio123 » Fri Jul 21, 2023 8:28 pm

+1, finally someone with some decent ideas.
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Re: Salt Rework

Postby HarryDresden » Fri Jul 21, 2023 9:36 pm

+1, Make the Hearthlands Hypertensive again.
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Re: Salt Rework

Postby noindyfikator » Fri Jul 21, 2023 9:52 pm

I have simpler solution: remove salt
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Re: Salt Rework

Postby strpk0 » Sat Jul 22, 2023 12:18 pm

noindyfikator wrote:I have simpler solution: remove salt


No remove content, only add, break it a few months later, then add more content.
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Re: Salt Rework

Postby loftar » Sat Jul 22, 2023 2:51 pm

I don't understand. If salt is a commodity, what would be the point of the salt basins? Is this just a "remove localized resources" thread in disguise?
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Re: Salt Rework

Postby Lukash4k1 » Sat Jul 22, 2023 3:22 pm

loftar wrote:I don't understand. If salt is a commodity, what would be the point of the salt basins? Is this just a "remove localized resources" thread in disguise?


As i wrote
3. The "localized resource" could be modified to be a superior version of mined salt, a different type that reduces a bit more hunger from meals.
Alternatively, it could simply be removed, or the processing of the "localized resource" could yield much more usable salt, with the "localized resource" itself not providing any benefit.


If u leave salt basin as it is, only topdogs will gain benefit from it.
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Re: Salt Rework

Postby Lukash4k1 » Sat Jul 22, 2023 3:42 pm

loftar wrote:I don't understand. If salt is a commodity, what would be the point of the salt basins? Is this just a "remove localized resources" thread in disguise?


Salt basin's could be left as they are (not very useful but they have their niche use) giving salt that directly reduces character's hunger. I proposed 3 different options (only one of them being "delete it"), the ideal option (imo) would be to make salt basin's salt a superior version of mined salt. This way it would not be obsolete, just not the only way to get it, and the easier to get version would give less benefits. Also to make the whole mechanic and "salt" type items more coherent with each other, I proposed being able to grind the salt crystals gained from the basin into the new type of salt, either being just like the mined salt. Or as proposed a new type of salt that gives either more hunger reduction or adds some FEPS (akin to having different types of truffles). While still allowing for the salt crystals to be the only kind of salt that you can eat directly to reduce your hunger.
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Re: Salt Rework

Postby Nightdawg » Sat Jul 22, 2023 5:43 pm

DON'T FUCKING TOUCH SALT ANY MORE

That piece of shit was obnoxiously overpowered and there should be no more fucking means of reducing hunger with some piece of shit localized resource I have to scan the entire map for and place 100 bot alts on

Salt's fine as it is, if anything, nerf it more.
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Re: Salt Rework

Postby loftar » Sat Jul 22, 2023 5:49 pm

Well, I mean, the whole point of localized resources is to have people fight over them, so if there's no benefit to them, that seems to defeat the purpose a fair bit. If they aren't a locallized resource, I just don't really see the reason to leave salt in the game at all.

Inb4 "noone fights over localized resources anyway", that's a separate issue. Open to discussing it, but nonetheless a separate issue.
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