Make stockpiles great again

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Make stockpiles great again

Postby Dawidio123 » Mon Jul 31, 2023 5:50 pm

Since the addition of stacks most stockpiles have a bad item/space ratio, some were bad before stacks, but it's even worse now.

For example, a stockpile of bones contains max 40 items, a small chest full of bone stacks can contain 36x4 (144) items, and occupies less space.
Make stockpiles bigger. Just multiply all of them by 5 or something, otherwise most of them won't be viable to use once you get some metal to make decent containers, and having to manage your storage is not fun so why not make it easier.

And while we are on the topic of stacks and stockpiles, why the hell can't you make stockpiles using a stack, or input stacks directly into stockpiles. That would also make stockpiles a bit more usable.
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Re: Make stockpiles great again

Postby Rodimus » Mon Jul 31, 2023 5:54 pm

Isn't the point of containers to be the most efficient thing in game?
I don't hate stockpiles or anything, but they are very clutter-y so as to speak (fking hate them).

I do agree with the item stack being a bit hard to work with.
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Re: Make stockpiles great again

Postby MooCow » Mon Jul 31, 2023 6:05 pm

I specifically like that stacks have made stockpiles less efficient, without directly nerfing them. Putting 40 bones feels pretty good, it's more than enough to handle the corpses you get from hunting, and visually looks pretty good when you have lots.

Having cupboards (or equivalent) being the best way to store most things is ideal. Why should literally nothing be a better way of storing a thing than something?

----

Stacks should work by randomly (or procedurally) picking an item inside them when you do any kind of activity. Including, but not limited to:
  • Adding fuel
  • Filling troughs
  • Making stockpiles
  • Teaching players
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Re: Make stockpiles great again

Postby Dawidio123 » Mon Jul 31, 2023 6:11 pm

Rodimus wrote:Isn't the point of containers to be the most efficient thing in game?
I don't hate stockpiles or anything, but they are very clutter-y so as to speak (fking hate them).

I do agree with the item stack being a bit hard to work with.


I thought stockpiles were supposed to be used for items we have in the thousands without having to use a house full of cupboards/a lot of chests for them, while the tradeoff being that you can't directly lift them without a wheelbarrow and you cannot pick any item you want from it, or see its contents.
As it stands, even a crate full of stacks outperforms many stockpiles, while i get that using exquisite chests or cupboards that have their own downsides (kinda expensive/breaks outside) maybe should be better than using stockpiles, using something as free as a crate or even a small chest (literally cheaper than a wheelbarrow) shouldn't make many of them completely obsolete.

MooCow wrote:... it's more than enough to handle the corpses you get from hunting


It's really not.
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Re: Make stockpiles great again

Postby MooCow » Mon Jul 31, 2023 6:45 pm

What are you hunting that generates more than 120 bones per hunting trip? Or are 3 stockpiles too unwieldy?

You can easily fit 1024 bones in 4 cupboards.
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Re: Make stockpiles great again

Postby Rodimus » Mon Jul 31, 2023 6:57 pm

They should fix the item stack mechanic, no doubt.
But stockpiles, they're kinda okay right now, but it would be good if they got doubled in size cap. Not that it really matters at the moment.
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Re: Make stockpiles great again

Postby Dawidio123 » Mon Jul 31, 2023 7:04 pm

MooCow wrote:...


A knarr full of animals is way more than 120 bones, and that's something one person can do in an hour or so, when multiple people are hunting 40 item stockpiles are just not enough.
The cupboards being this much superior just proves my point that stockpiles are underpowered. Why should a cupboard be this much better when it's only "downside" is having to go into a house every time you want to store/take an item, while having none of the stockpile downsides.
While stockpiles might be enough for a hermit, they really aren't for any bigger group of players that actually doesn't want to drop 90% of stuff to the ground.

And i reiterate, stockpiles have some very serious downsides to them such as not being able to just lift them or being unable to pick an item from them and having to go through the whole stockpile.
I think those downsides should be compensated by stockpiles being at least competitive storage wise (if not superior), because let's face it containers are basically free once you have an established industry so their cost shouldn't be an argument for them being strictly superior.
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Re: Make stockpiles great again

Postby Rodimus » Mon Jul 31, 2023 7:30 pm

Dawidio123 wrote:
I think those downsides should be compensated by stockpiles being at least competitive storage wise (if not superior), because let's face it containers are basically free once you have an established industry so their cost shouldn't be an argument for them being strictly superior.


It's not that cupboards are superior, they're just fulfilling their purpose.
Also, it hasn't been a year since stacks were introduced. Give it sometime for the sausage dwarves to contemplate.
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Re: Make stockpiles great again

Postby vatas » Mon Jul 31, 2023 11:29 pm

Stockpiles will always have the utility of "I can just dump the stuff and not have to care about anything except the space it will occupy."

Some historical context: in Legacy you could store building materials in construction signs. This meant the optimal way to store bricks was to place signs for Brickwall Starting Cornerposts and fill them up (obviously without actually building the signs.)
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Re: Make stockpiles great again

Postby MooCow » Mon Jul 31, 2023 11:38 pm

vatas wrote:Some historical context: in Legacy you could store building materials in construction signs.


Fun fact: This is where the 40 bones comes from. Village Claim sign posts were used to store bones

250 straw stockpile comes from the stone mansion, which used to specifically require straw.
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