Thoughts on Hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Thoughts on Hunger

Postby MooCow » Tue Aug 01, 2023 6:23 pm

As a casual player, this has been the best hunger system I have ever played with. It's the first time that the system doesn't make it feel like I am eating wrong.

Hunger clearly allows me to eat as much food as I want, never making eating suddenly bad or having sweet spots that I need to stay in

Additionally, satiations feel really good on a per item basis. Encouraging me to try many different foods without punishing me for eating the suboptimal food for any given category is so good.



That said, considering that I only eat like 60ish items per sitting. I can understand why something like this would be horrific for players that eat totally normal and reasonable amounts of food

My suggestion: Make stiations gained scale inversely with sum total of stats. Possibly make station also deplete slower at these levels to balance.

Satiations are fantastic early on because they really help the player ease into eating a bunch of different foods, but if you If you are at the point in the game that eating 6 cupboards worth of meat pies is normal than you should probably be able to do it.
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Re: Thoughts on Hunger

Postby Halbertz » Tue Aug 01, 2023 6:48 pm

MooCow wrote:As a casual player, this has been the best hunger system I have ever played with. It's the first time that the system doesn't make it feel like I am eating wrong.

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Re: Thoughts on Hunger

Postby vatas » Tue Aug 01, 2023 7:07 pm

Compared to hunger system like it was from w8 to w13; there has been a significant improvement, but not a real solution.

One striking core issue: Hunger is almost the anti-catch-up mechanic. If someone starts now with a fresh character, they've effectively wasted a year of Hunger and Satiations regeneration.

Of course this could be extended to almost any activity in the game, but I assume at least partial design goal was supposed to be some kind of throttle to how fast the top dogs can gain stats. Yet one year later, new player joining receives the exact same throttle.
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Re: Thoughts on Hunger

Postby Nightdawg » Tue Aug 01, 2023 7:42 pm

Oh hey speaking of hunger

@jorb please make it so that killing myself doesn't make me gain more stats if I'm a no-lifer cunt


Thanks
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Re: Thoughts on Hunger

Postby Fostik » Tue Aug 01, 2023 7:48 pm

Hunger good, as a casual player I enjoyed it, It's not letting me eat same food regardless the fact that this particular food is only good comparing to everything else that is shit not worth spending hunger on.
I'm 30 FEP now btw, I believe some top players has 50, may be there's crazy nolifers with 100, I'm not sure how players supposed to get 2k str in order to dig on lvl9 tho.


Speaking seriously, you should concrete your opinion with your current max fep stat
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Re: Thoughts on Hunger

Postby MooCow » Tue Aug 01, 2023 7:50 pm

vatas wrote:One striking core issue: Hunger is almost the anti-catch-up mechanic. If someone starts now with a fresh character, they've effectively wasted a year of Hunger and Satiations regeneration.

Of course this could be extended to almost any activity in the game, but I assume at least partial design goal was supposed to be some kind of throttle to how fast the top dogs can gain stats. Yet one year later, new player joining receives the exact same throttle.


While this makes logical sense, I don't know how true it actually is in reality. On a purely FEP per total hunger basis, starting late has a huge advantage. High quality crops and equipment from wandering/trading.This world, I have never eaten in a table that didn't have q100 symbol.

Thingwalls combined with not neededing and farming skill to farm crops, and light metal spiraling, catch up is is a pretty good state

It's hard to tell exactly how good catch up is doing, but I know a good player could get q300 tools by the second day (considering I had them by the third week)

I highly recommend any fourm lurkers to give starting late in the world a shot.
Last edited by MooCow on Tue Aug 01, 2023 7:58 pm, edited 1 time in total.
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Re: Thoughts on Hunger

Postby MooCow » Tue Aug 01, 2023 7:56 pm

Fostik wrote:Speaking seriously, you should concrete your opinion with your current max fep stat


Currently, my highest stat is INT at 200. I'll give you guys an update when I hit 1k DEX. Been playing this world for about a month still have rose coloured glasses on for sure
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Re: Thoughts on Hunger

Postby SnuggleSnail » Tue Aug 01, 2023 8:07 pm

key problems with the current system:
  • Playing the game makes you weaker. If I didn't run around like a spastic actually having fun on my main early world I would easily have over double my total stats without eating more food because of how much hunger I wasted on energy food.
  • Killing yourself to regain hunger is a very unfun meta and it's rly fkn good to do that rn
  • Satiations encourage you to eat VERY frequently, and the difference is very big. If somebody only plays on the weekend they would have half the stats of somebody who ate the same quantity of food over the course of a week.
  • Forcing variety is bad. If you really like hunting and it's all you want to do why should you be punished for only eating sausages?
  • 90%+ of food is a noobtrap. Most foods have hunger/FEP ratios so bad that eating it will reduce your overall FEPs gained by reducing the hunger modifier other actually good food.
  • Jorbtar has a huge boner for randomly adding new OP foods to the game, which is a rly big problem RN because they literally use an RNG alg to determine the FEPs and an RNG machine should not be deciding the most rewarding way to play the game. If the hunger system were better new superfoods wouldn't rly matter very much
  • There are billions (with a b) of different recipes and there are non-public outliers with insane FEPs. Not only does this reduce the effort required to get stats, but it effectively increases the "cap" on potential gains


I can understand being spooked of something you don't necessarily dislike changing for the worse, but I promise you if one of the good(tm) feasting systems get introduced you won't notice a difference if you like the current one
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Re: Thoughts on Hunger

Postby noindyfikator » Tue Aug 01, 2023 9:34 pm

Nightdawg wrote:Oh hey speaking of hunger

@jorb please make it so that killing myself doesn't make me gain more stats if I'm a no-lifer cunt


Thanks



You ask for too much my friend
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