Crows & Rats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crows & Rats

Postby Rodimus » Sun Aug 20, 2023 6:54 pm

Add Crows as either quest-givers or animal companions.
Can be a good source of INT when butchered. Will aggro as a group.
Crow Credo that allows you to remotely guide Crows in a limited area.

Rats become breedable and can be housed in Terratium. Can spawn an aggressive variant called Mad Mouse, which will always spawn outside the rat housing and stay for several hours.
Rat Dungeons that are as complex as Bee Dungeons.
Rat King, aggressive dungeon boss. Drops King Tail and King Tooth which can be studied or used as recipes for other curios/elixirs.
And Rat King, a curio made from several rats adjoined together by their tail.
Rats now also spawn near containers, such as granaries or cupboards. Greater chance with food-related items.
Rat Credo that basically stops Rats from spawning on your claim.
W7 - Crestfall
W8 - Silvermoon
W10 - Pueblo Comedia
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Vallblómbyrđa
W14 - Local Area Network
W15 - ???
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Re: Crows & Rats

Postby overtyped » Sun Aug 20, 2023 9:59 pm

Rodimus wrote:Add Crows as either quest-givers or animal companions.
Can be a good source of INT when butchered. Will aggro as a group.
Crow Credo that allows you to remotely guide Crows in a limited area.

Rats become breedable and can be housed in Terratium. Can spawn an aggressive variant called Mad Mouse, which will always spawn outside the rat housing and stay for several hours.
Rat Dungeons that are as complex as Bee Dungeons.
Rat King, aggressive dungeon boss. Drops King Tail and King Tooth which can be studied or used as recipes for other curios/elixirs.
And Rat King, a curio made from several rats adjoined together by their tail.
Rats now also spawn near containers, such as granaries or cupboards. Greater chance with food-related items.
Rat Credo that basically stops Rats from spawning on your claim.

https://www.youtube.com/watch?v=OXQwx1EolD8
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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