Take back “Go for the Jugular”

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Take back “Go for the Jugular”

Postby yym331 » Fri Aug 25, 2023 9:10 am

Over half a year ago, the openings of "Go for the Jugular" were adjusted downwards. From my personal perspective, I believe that the adjustments were unnecessary. If any adjustments were to be made, they should have been upwards to combat moves such as "Kick" or "Rip Apart" which are not practically utilized.
Were there actually people using "Rip Apart"?
What do you think, guys?
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Re: Take back “Go for the Jugular”

Postby Halbertz » Fri Aug 25, 2023 10:30 am

yym331 wrote:Over half a year ago, the openings of "Go for the Jugular" were adjusted downwards. From my personal perspective, I believe that the adjustments were unnecessary. If any adjustments were to be made, they should have been upwards to combat moves such as "Kick" or "Rip Apart" which are not practically utilized.
Were there actually people using "Rip Apart"?
What do you think, guys?

Jugular spam gave me cancer and now I'm dead.
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Re: Take back “Go for the Jugular”

Postby Nightdawg » Fri Aug 25, 2023 10:31 am

Melee UA attacks having 40 armor penetration are retarded

Kick's cooldown is incorrect in the description
Last edited by Nightdawg on Fri Aug 25, 2023 1:18 pm, edited 1 time in total.
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Re: Take back “Go for the Jugular”

Postby yym331 » Fri Aug 25, 2023 12:43 pm

Halbertz wrote:
yym331 wrote:Over half a year ago, the openings of "Go for the Jugular" were adjusted downwards. From my personal perspective, I believe that the adjustments were unnecessary. If any adjustments were to be made, they should have been upwards to combat moves such as "Kick" or "Rip Apart" which are not practically utilized.
Were there actually people using "Rip Apart"?
What do you think, guys?

Jugular spam gave me cancer and now I'm dead.


Having the same Attack type and Openings becomes a cause for spam, but with +10% Reeling and +15% Cornered, it all ends with Zig-Zag Ruse, which is terrible with IP2+2
I felt that some additional adjustments were necessary.
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Re: Take back “Go for the Jugular”

Postby yym331 » Fri Aug 25, 2023 12:55 pm

Nightdawg wrote:Melee attacks having 40 armor penetration are retarded

Kick's cooldown is incorrect in the description


I'm sorry for my lack of knowledge. Isn't it the case that Melee Attacks have armor penetration according to the weapon's value, while Unarmed Attacks consistently have 30 armor penetration? This is for my own learning. Thank you.
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Re: Take back “Go for the Jugular”

Postby Nightdawg » Fri Aug 25, 2023 1:18 pm

yym331 wrote:
Nightdawg wrote:Melee attacks having 40 armor penetration are retarded

Kick's cooldown is incorrect in the description


I'm sorry for my lack of knowledge. Isn't it the case that Melee Attacks have armor penetration according to the weapon's value, while Unarmed Attacks consistently have 30 armor penetration? This is for my own learning. Thank you.


Sorry I'm retarded, I meant to say that UA attacks have 40% armor penetration.

I always thought it's 40%, not 30%, but maybe you're right. Anyway, it was a typo, I meant to say UA, not Melee, my bad xD
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Re: Take back “Go for the Jugular”

Postby vatas » Fri Aug 25, 2023 2:31 pm

I can hardly blame Nightdawg. Proper definition of "melee" just means "close range/hand-to-hand" while Haven defines it as "melee weapon" in comparison to "unarmed combat."
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Re: Take back “Go for the Jugular”

Postby Clemins » Fri Aug 25, 2023 2:55 pm

No way, that move was straight up busted. One of the very few times the devs touched combat/pvp/pve and didn't somehow break everything.

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Re: Take back “Go for the Jugular”

Postby Dawidio123 » Sat Aug 26, 2023 1:22 am

Lmao, jugular could out dps any other combat move while being basically one button combo. It could win 1v1 against any other deck, even off-meta stuff like raven's bite which usually fucks with the meta decks not having quick dodge or some bullshit made just for 1v1s (We tested some clusterfuck decks that opened every opening and they were pretty good in a 1v1 but would be shit in normal pvp).
If i recall correctly it was the only move that allowed people to kill bears reliably before getting tinker axes. Honestly before the jugular nerf uac/melee hybrid was lowkey busted, basically everyone was running shield up and just spamming jugular (before steel, although i'd argue it was still top tier in comparison to b12 decks).
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Re: Take back “Go for the Jugular”

Postby yym331 » Sat Aug 26, 2023 9:50 am

Dawidio123 wrote:Lmao, jugular could out dps any other combat move while being basically one button combo. It could win 1v1 against any other deck, even off-meta stuff like raven's bite which usually fucks with the meta decks not having quick dodge or some bullshit made just for 1v1s (We tested some clusterfuck decks that opened every opening and they were pretty good in a 1v1 but would be shit in normal pvp).
If i recall correctly it was the only move that allowed people to kill bears reliably before getting tinker axes. Honestly before the jugular nerf uac/melee hybrid was lowkey busted, basically everyone was running shield up and just spamming jugular (before steel, although i'd argue it was still top tier in comparison to b12 decks).


Absolutely right!
As you pointed out, b12 decks are meta, so considering the entire year, Go for the Jugular has a peak of about three months (with higher melee damage).
After that, it just becomes one aspect of diversity, known as "GFTJ decks" .

There's no need to completely kill the vitality of previously vibrant Unarmed Attacks.
IP2+2 with +10% Reeling and +15% Cornered is excessively harsh.
While it's not the same as having +10% Off Balance and +15% Cornered for the same Attack type and Openings, I felt some degree of adjustment was necessary and that's why I posted on the forum.
The balance adjustments are becoming too extreme.
However, I'm glad to hear differing opinions from alternative approaches.
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