Podli wrote:I don't know how this game works but i have opinions
While it is correct that once you eat 1000s of foods the stats will average out to be what they are supposed to, why should i get fucked over in the short run if i get unlucky getting my early INT in the first week.
Snail no black-box suggestion makes little difference in the long run but saves you from getting fucked in the short run, since as you said large numbers will average out, so why not take the randomness out of the equation and be done with it.
I don't like satiations but i don't think it's because of them being bad as a mechanic since it does try to limit W10-like bullshit where you just kept on eating cupboards of pumpkin pies, it's just that there are literally like 4-6 good foods (for important stats, crafter stats can easily outpace industry softcap requierments) in the game, that makes it so you basically need to eat same 4 things on cooldown (satiation) since hunger is not an issue once you get good enough table.
Honestly i don't think people would complain as much about satiations if they could make more than 3 kinds of food that actually gives them enough fep they want, making hunger the thing that actually limits their stat gains
Also how is decreasing the difference between jack of all trades and specialized character a good thing? Why should you get rewarded for doing everything on a single character instead of you know, specializing, obviously a specialized character should do better than the one that is not. Like yeah you need a character with a lot of str to mine, no your fucking jack of all trades cannot just go to -9 and mine out trolls, why should he be able to do so? Your only reason is "I don't like having multiple characters but i want to reap the benefits of having specialized characters" (you could join a group, it's a social game). You aren't meant to be able to do everything by yourself the second it becomes available. You either have a dedicated miner, or you get to the next cave level a bit later. Groups that are able to have one person dedicate their character AND playtime to a single thing should absolutely have an advantage over someone that tries to do everything themselves.
Podli wrote:By hermit i can catch up with all things solo, without specialized characters - thanx for gilding sets. I have enough stats and skills for every single thing except mining. Why this exception should exist? What is good for?
You can't, it's not an exception. You just have no clue how far ahead organized groups are unless you are directly shown that your character is subpar (wall being to hard to mine), thus you see it as an exception.
Even if you could mine on each level straight away, it's too much work to actually keep up with your industry as a single person. So you either join a group and play efficiently (and then quit month 3 since it's so fun), or do your own stupid bullshit of doing a little bit of everything on a single character and progress slower due to it being a stupid ass strategy (Tbf making a char with 400s or so of every stat is a great tailor character so there is that).
This is furthermore incentivized with credos being tedious pos, that are not supposed to be all done on a single character (imagine cave hermit into herder lmao).