Make Ravens Bite Great Again

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Make Ravens Bite Great Again

Postby overtyped » Fri Oct 06, 2023 3:16 am

Please give us a good axe alternative to b12 that is comparable to a steel sword. You can even make it a 2hander, so that no shields can be used with it. Just give us a good axe without a cooldown on it!

Bob Dole really wants to have a raven's bite build, but he can't make it work with a b12 because b12's give you more attack cd. It's not like it's unusuable, but it's just so bloody terrible compared to anything that's in the meta. 4 coin cost +20% more cd with a b12 makes this a dumpster fire. You can't even wear a shield with it. You need 60 coins just to start a round of attacks, meanwhile, other builds can beat you up with like 6 coins.

It's not like this build would even be the meta, but because there is no good axes besides b12, the attack doesn't even get to see the light of day. It doesn't get to shine :( The ravens weep.

I mean, look at the absolute state of axes.
Bronze Sword does 90 base damage.
Fyrdsman's Sword does 100 base damage.
Hirdsman's Sword does 125 base damage.
Cutblade does 135 base damage.
Axes
Stone Axe does 30 base damage.
Metal Axe does 45 base damage.
Butcher's Cleaver does 45 base damage.
Woodsman's Axe does 55 base damage.
Battleaxe of the Twelfth Bay does 150 base damage.

Even bronze swords beat out the axes GREATLY... and hirdsman doesn't even have a cooldown... and you can use a shield with it. Where is the justice for axes?!

Don't you know axes and spears were historically used in warfare far more than swords? Swords were just a pathetic sidearm, unless we are talking about greatswords, but those were not even widely used.
Last edited by overtyped on Fri Oct 06, 2023 3:32 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Make Ravens Bite Great Again

Postby Clemins » Fri Oct 06, 2023 3:29 am

There were some solid raven's bite builds with the b12 this world tbh; I was a hybrid boi this world with more focus on MC (initially ->later leaned into UA) because of the cutblade, and I could not beat anyone with a solid grasp on a raven's bite deck + b12.

However, I would like to see more diversity in weapon choices so, sure why not. +1

Also now that I see all the base damages lined up, cutblade does need a tiny damage buff, the cooldown is the (same?) as the b12 and sting does way less damage than cleave.
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Re: Make Ravens Bite Great Again

Postby Aerona » Fri Oct 06, 2023 3:33 am

I don't know the reasons but I've been informed that adding new weapons to the game is technically difficult. If the problem is the huge chasm between the base damage of the woodsman's axe and the battleaxe, then if it's possible for a woodsman's axe to acquire an extremely high quality value that isn't available to the battleaxe, that could make the build viable without the introduction of a new weapon. Perhaps a quest to cut down a specific tree to imbue the felling axe with otherworldly power...
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Re: Make Ravens Bite Great Again

Postby HasseKebab » Fri Oct 06, 2023 3:56 am

overtyped wrote:I mean, look at the absolute state of axes.
Bronze Sword does 90 base damage.
Fyrdsman's Sword does 100 base damage.
Hirdsman's Sword does 115 base damage.
Cutblade does 135 base damage.
Axes
Stone Axe does 30 base damage.
Metal Axe does 45 base damage.
Butcher's Cleaver does 45 base damage.
Woodsman's Axe does 55 base damage.
Battleaxe of the Twelfth Bay does 150 base damage.


I think this really is the crux of this issue, axes just have an abysmal base damage in a world where base damage is king. We have flint knives now which have 40 base damage require no metals and already are on the same level of combat effectiveness as metal axe, you do miss out on cleave move but my point still stands; the base damage is just awful for no good reason. Woodsman axe has 55 base damage and requires bars of hard metal, its pretty silly tbh. Axes which require metal should have their damage buffed across the board to somewhere below bronze sword level if we let them keep 20% armor penetration. It should be pretty fair considering Axes have no way of opening blue besides Flex and swords have access to parry and sting.
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Re: Make Ravens Bite Great Again

Postby yym331 » Fri Oct 06, 2023 7:13 am

overtyped wrote:Please give us a good axe alternative to b12 that is comparable to a steel sword. You can even make it a 2hander, so that no shields can be used with it. Just give us a good axe without a cooldown on it!

Bob Dole really wants to have a raven's bite build, but he can't make it work with a b12 because b12's give you more attack cd. It's not like it's unusuable, but it's just so bloody terrible compared to anything that's in the meta. 4 coin cost +20% more cd with a b12 makes this a dumpster fire. You can't even wear a shield with it. You need 60 coins just to start a round of attacks, meanwhile, other builds can beat you up with like 6 coins.

It's not like this build would even be the meta, but because there is no good axes besides b12, the attack doesn't even get to see the light of day. It doesn't get to shine :( The ravens weep.

I mean, look at the absolute state of axes.
Bronze Sword does 90 base damage.
Fyrdsman's Sword does 100 base damage.
Hirdsman's Sword does 125 base damage.
Cutblade does 135 base damage.
Axes
Stone Axe does 30 base damage.
Metal Axe does 45 base damage.
Butcher's Cleaver does 45 base damage.
Woodsman's Axe does 55 base damage.
Battleaxe of the Twelfth Bay does 150 base damage.

Even bronze swords beat out the axes GREATLY... and hirdsman doesn't even have a cooldown... and you can use a shield with it. Where is the justice for axes?!

Don't you know axes and spears were historically used in warfare far more than swords? Swords were just a pathetic sidearm, unless we are talking about greatswords, but those were not even widely used.


Coming from someone with PvP experience within standard and reasonable boundaries (not an extreme enthusiast), I'd like to say that Ravens Bite can indeed be quite useful. The chip damage from a punch followed by an uppercut is also decent. While it's true that Ravens Bite has a relatively high coin cost compared to its base damage, the fact that its Attack type and Openings align means it can offer a substantial total DPS.

However, I do support the addition of new weapons. In fact, I believe that metal axes, in general, are somewhat underpowered.
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Re: Make Ravens Bite Great Again

Postby overtyped » Fri Oct 06, 2023 7:48 am

yym331 wrote:The chip damage from a punch followed by an uppercut is also decent.
Yeesh.
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Re: Make Ravens Bite Great Again

Postby Sevenless » Fri Oct 06, 2023 9:57 am

I think bob dole is confused about titles, do not buff raven's bite! Buff or make new axe!

Honestly, I don't like B12 dominance. I'm a cutblade enthusiast even though I know they're just a walmart brand B12. I don't think we can seriously know if this is a chip or a hit world though until we see how the devs changed thing. Armor numbers have to be rebalanced to adjust to the new lower damage values, I really do think we're going to see the numbers shuffled and can't predict just yet what'll happen.

BUT. I'd be down for a dual wield axe (make them a single item that is an "axe pair" and dual wield if desired)! Why not! Get some berserker rage in this game!. One new combat move that requires an axe in each hand, presto something special for axes and a stylish new look.
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Re: Make Ravens Bite Great Again

Postby Dawidio123 » Fri Oct 06, 2023 2:34 pm

Raven's bite decks were actually quite good in 1v1 scenarios, especially due to it being offmeta. If raven's bite was actually meta it would be pretty bad since people can just tech-in regain composure (green-yellow) and you are basically done. That's how i beat all the raven's bite decks at our village (Well that and having bullshit stupid ass deck that wouldn't work in normal pvp that did ALL the openings using stuff like storm, qb, full circle, stings and the cherry on top shield up)
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Re: Make Ravens Bite Great Again

Postby Luno » Fri Oct 06, 2023 4:51 pm

Aerona wrote:I don't know the reasons but I've been informed that adding new weapons to the game is technically difficult. If the problem is the huge chasm between the base damage of the woodsman's axe and the battleaxe, then if it's possible for a woodsman's axe to acquire an extremely high quality value that isn't available to the battleaxe, that could make the build viable without the introduction of a new weapon. Perhaps a quest to cut down a specific tree to imbue the felling axe with otherworldly power...


If that's the case, what about a melee stance that makes 1h axes deal double(maybe 180%?) damage, but being a stance it ofc cant be used with shield up at the same time.
the attack effect could actually be negative, to make it interesting, like say its like reverse parry, it opens some color on the defender everytime he's attacked. That way u'd only change to the stance when u are about to use finishers, but considering cooldown, u'd be vulnerable after the finisher. We already have stances that are weak when used alone anyways, like combat meditation.
idk i may be retarded
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Re: Make Ravens Bite Great Again

Postby overtyped » Sat Oct 07, 2023 1:52 pm

Dawidio123 wrote:Raven's bite decks were actually quite good in 1v1 scenarios, especially due to it being offmeta. If raven's bite was actually meta it would be pretty bad since people can just tech-in regain composure (green-yellow) and you are basically done. That's how i beat all the raven's bite decks at our village (Well that and having bullshit stupid ass deck that wouldn't work in normal pvp that did ALL the openings using stuff like storm, qb, full circle, stings and the cherry on top shield up)

Yeah, 1v1 duels where both participates actually fight, and don't mind falling asleep while the other guy gains his 60 coins for his offensive.

Ravens bite is terrible at pursuing someone who doesn't want to fight you, and that's what almost all 1v1 fights are in the open world. One pursues, the other chases. Here's why that happens. You assume the other guy is calling for backup, and run away, meanwhile, you are chasing him, because you know your backup is coming to cut him off... or you are Bob Dole. My point is, there's not enough time to get coins in reality. Any momentum u gain is shrugged off during the sprint after each drink. It's just terrible 1v1 against anyone competant, same thing in groups.

"But Bob Dole, I killed a potato with my meme reven byte build, therefore it must be good. "

*Bob Dole shakes his head.*
"No, Killing a potato with a meme raven's bite build doesn't mean the build is good, it means it's good against potatos. You know what else is good against potatos? Everything."

Bob Dole also doesn't think Raven's bite will actually be good even if it could be used with a sword, he just likes the variety.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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