I had an idea for game system rework of sorts to put some more fun into 'grind' and by fun I mean numbers going up. Current skills are all based on LP, so theoretically you can sit on your ass in your house and just unlock all the skills, get all the stats and never leave the village to create a high level character.
I want action based levels for farming, hunting, mining, exploring, basically everything. It doesn't need to be a major system but an added bonus system that's slow to level and gives small bonuses. I think people should be rewarded for actually going out and doing things and not just sitting there stuffing your character with curiosities and food.
What I propose is skills proficiency levels. So if you unlock 'mining' there would then be a mining proficiency level depending how much mining you do and when your mining level is high enough can you unlock 'tunneling', then 'deep artifice', etc. It doesn't necessarily need a whole new skill page it could even just be something when you click on the current skills, like 'stone working - 20%' (maybe you need 100% to unlock the option to buy mining) or 'stone working - level 3' and you gain 1% chip speed per level.
Explorer proficiency would be cool, based on unlocking the most thingwalls or visiting the most provinces, if that gave a decent bonus like 1% lp boost per thingwall, you'd have people actually exploring the whole world.
High chance people will cry about botting with this idea but people will cry about botting with any idea, its everyones favorite boogeyman even though its irrelevant in reality.
This is not really a fleshed out idea just something for Jorb to maybe Will Consider and then claim as his own idea in a couple of worlds.