Skill rework idea - proficiency levels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Skill rework idea - proficiency levels

Postby MightySheep » Tue Oct 10, 2023 3:10 am

I had an idea for game system rework of sorts to put some more fun into 'grind' and by fun I mean numbers going up. Current skills are all based on LP, so theoretically you can sit on your ass in your house and just unlock all the skills, get all the stats and never leave the village to create a high level character.

I want action based levels for farming, hunting, mining, exploring, basically everything. It doesn't need to be a major system but an added bonus system that's slow to level and gives small bonuses. I think people should be rewarded for actually going out and doing things and not just sitting there stuffing your character with curiosities and food.

What I propose is skills proficiency levels. So if you unlock 'mining' there would then be a mining proficiency level depending how much mining you do and when your mining level is high enough can you unlock 'tunneling', then 'deep artifice', etc. It doesn't necessarily need a whole new skill page it could even just be something when you click on the current skills, like 'stone working - 20%' (maybe you need 100% to unlock the option to buy mining) or 'stone working - level 3' and you gain 1% chip speed per level.

Explorer proficiency would be cool, based on unlocking the most thingwalls or visiting the most provinces, if that gave a decent bonus like 1% lp boost per thingwall, you'd have people actually exploring the whole world.

High chance people will cry about botting with this idea but people will cry about botting with any idea, its everyones favorite boogeyman even though its irrelevant in reality.

This is not really a fleshed out idea just something for Jorb to maybe Will Consider and then claim as his own idea in a couple of worlds.
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Re: Skill rework idea - proficiency levels

Postby VDZ » Tue Oct 10, 2023 3:23 am

I propose we name these proficiencies 'Credos' and progress them by doing quests, similar to tree quests but with tasks relevant to the occupation being pursued.
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Re: Skill rework idea - proficiency levels

Postby MightySheep » Tue Oct 10, 2023 3:31 am

Maybe another skill system is too many but I just want some classic runescape style mmo grind. That has always been the most fun form of 'grind'. Just killing hundreds of animals to raise a hunting level, etc. Credos is more in the category of a "chore" than a chill grind. I honestly dont know anyone who finds them fun, its usually the thing people bring up when talking about how tedious a new world start will be. Pretty much most of what Im proposing here is just taking the things people are already doing and giving a numerical value to it so that while youre sitting there chopping trees or spinning cloth etc it doesnt feel like a TOTAL waste of time because a number is going up.
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Re: Skill rework idea - proficiency levels

Postby VDZ » Tue Oct 10, 2023 4:40 am

Then wouldn't the more logical solution be to change the credo progression system to be more in line with what a player pursuing that occupation is already doing? The 'reward' part of your suggestion is already exactly what credos do, you just want to unlock them in a more fun way.
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Re: Skill rework idea - proficiency levels

Postby ChildhoodObesity » Tue Oct 10, 2023 4:40 am

good idea, i like
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Re: Skill rework idea - proficiency levels

Postby wonder-ass » Tue Oct 10, 2023 2:05 pm

VDZ wrote:I propose we name these proficiencies 'Credos' and progress them by doing quests, similar to tree quests but with tasks relevant to the occupation being pursued.

the issue with credos is that you have to go out of your way to do them that ruins it. like you cant just passively do a credo of mining it'll take u fucking months to complete it that way.
see homo sexuality trending,. do not do that.
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