Watch it's moves is perhaps the worst move in the game

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Watch it's moves is perhaps the worst move in the game

Postby overtyped » Thu Oct 12, 2023 1:59 am

This move falls short of its intended purpose, as it seems rather ineffective for the role it's meant to play. It appears to be a non-attacking alternative to something like the Quick Barrage, potentially countering Flex, but in practice, it falls short of achieving these goals. The primary issue lies in the requirement for physical contact to execute the move, which is why this is absolutely the worst move in the game. It almost always forces you to forfeit the Sidestep ability – a restoration that doesn't demand physical contact. This constraint significantly diminishes the move's value beyond any use. Because... if you are in melee range anyways, It's more efficient to just use Quick Barrage with a b12, despite the 25% longer cd.

Moves that rely on physical contact should inherently be more advantageous than their non-contact counterparts, because they are inherently niche by design. Let's consider a common scenario: you're in a 1v1 situation, or even a 2v1, and you are losing, accumulating blue damage that you urgently need to mitigate. In this case, your only option is to approach your opponent physically to activate the move, which can easily lead to your demise. Meanwhile, someone with sidestep is doing the right thing, trying to clip his opponants, and gain distance, while spamming sidestep.

This move barely makes sense in a 1v1 duel where nobody runs and just fights outright, because this move provides a limited sort of counter to Flex, which sidestep already does, and does better than flex and that's about it. All this for a whopping 45 cooldown and a mere one coin. Forty-five cd is an eternity for what you get out of this.

Given its reliance on contact, this move should be rebalanced to make it more competitive. A reasonable approach would be to reduce its cooldown to 35 seconds and increase its blue damage reduction to 25. Even then, it will not surpass the utility of Sidestep in most cases, but at least it would have the potential to find some use in certain niche situations.
Last edited by overtyped on Thu Oct 12, 2023 2:57 am, edited 2 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Watch it's moves is perhaps the worse move in the game

Postby Luno » Thu Oct 12, 2023 2:13 am

I don't know if you noticed it but believes it's irrelevant for w/e reason or if you haven't noticed it at all, but since you haven't mentioned it, i will: Watch it's Moves gives ip to both you and your target. I believe this kills more the move than the fact it's melee ranged. Although both are key points to why it sucks, imo, alongside it's awful cooldown.
Steal thunder is a much better alternative.
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Re: Watch it's moves is perhaps the worse move in the game

Postby overtyped » Thu Oct 12, 2023 2:51 am

Luno wrote:I don't know if you noticed it but believes it's irrelevant for w/e reason or if you haven't noticed it at all, but since you haven't mentioned it, i will: Watch it's Moves gives ip to both you and your target. I believe this kills more the move than the fact it's melee ranged. Although both are key points to why it sucks, imo, alongside it's awful cooldown.
Steal thunder is a much better alternative.

I thought it was the worst move in the game before knowing this information. Oh, it's much much much much worse than i thought. Good lord, it would be more effective to just take ur armor off, lay down and pray for mercy than use it. Imagine using a move that's just a worse version of sidestep AND requires melee range, PLUS it feeds your opponant coins. Just wow.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Watch it's moves is perhaps the worst move in the game

Postby SnuggleSnail » Thu Oct 12, 2023 6:34 am

hot take: it doesn't matter that cards aren't balanced

it's funny to have a janky deck of whatever you could scrap together for a week then transition into a meta deck
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Re: Watch it's moves is perhaps the worst move in the game

Postby overtyped » Thu Oct 12, 2023 7:02 am

SnuggleSnail wrote:hot take: it doesn't matter that cards aren't balanced

it's funny to have a janky deck of whatever you could scrap together for a week then transition into a meta deck

But we start with sidestep! This means watch it's moves doesn't even get to exist early world as a filler! oh the humanity!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Watch it's moves is perhaps the worst move in the game

Postby SnuggleSnail » Thu Oct 12, 2023 7:12 am

It closes more blue/second than sidestep and the IP part is beneficial in situations where you gaining IP is more important than your adversary gaining IP. I've used watch its moves a bunch whenever I've gotten bad luck getting IP gaining moves early.

It's definitely not a "good" move, but it has its unique place.
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Re: Watch it's moves is perhaps the worst move in the game

Postby overtyped » Thu Oct 12, 2023 7:37 am

SnuggleSnail wrote:It closes more blue/second than sidestep and the IP part is beneficial in situations where you gaining IP is more important than your adversary gaining IP. I've used watch its moves a bunch whenever I've gotten bad luck getting IP gaining moves early.

It's definitely not a "good" move, but it has its unique place.

True, when you are fighting 3v1 against a hermit, better to have a bad move that gives both of you coins rather than nothing at all, it's not like they are gonna fight back and use those coins on you anyways XD
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Watch it's moves is perhaps the worst move in the game

Postby vatas » Thu Oct 12, 2023 7:39 am

Analogy: Amiga CD32 is quite a crappy console. Now imagine you have the choice of being locked into a room with that console as entertainment, or no entertainment at all.
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Re: Watch it's moves is perhaps the worst move in the game

Postby Nightdawg » Thu Oct 12, 2023 7:41 am

Watch deez moves

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Re: Watch it's moves is perhaps the worst move in the game

Postby Sevenless » Thu Oct 12, 2023 11:52 am

I'm with snail on this.

Shitty early game cards that make you feel rewarded for getting better ones is fine as a form of progression. There are other cards that are hot trash and ignored as soon as possible like left hook.

That said: I'm pretty sure early game lacking red protection is kinda ass. WIM would be more useful if it gave red close instead of blue. And even then you'd still swap it out for zigzag (it follows the same archetype of giving IP to your opponent which is a neat coincidence)
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