New trail mechanic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New trail mechanic

Postby overtyped » Fri Oct 20, 2023 1:18 am

Instead of preventing you from using trails when you are at 100% weariness, how about making the trail take like 10 times as long to teleport you when you are at 100%? It would be punishing enough to want to reduce your weariness for pvp situations, and further reduce the need for alts, because there's nothing worse than being at 100% weariness, and needing to make an alt just so u can get wood because it's too far away, and u have no weariness.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: New trail mechanic

Postby Reiber » Fri Oct 20, 2023 3:17 am

i mean , its still early in the world and farming hasnt launched of fully, but have you tryed smoking constantly?
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Re: New trail mechanic

Postby Aerona » Sun Oct 22, 2023 1:28 pm

I interpret Travel Weariness (and wound recovery) as gentle hints to the player that it's time to log out for a while. You can use resources to reduce travel weariness, but these can't be gathered fast enough to sustain you constantly (at least, if you're just playing one character at once) so this is a good feature to get players to take care of their health and not just play the game constantly. There's not much the developers can do to stop players from doing it, but the game is not designed with the expectation that players use multiple characters in tandem.

I think it might be a good mechanic to have Travel Weariness impose a progressive penalty on how long it takes to fast travel or teleport back to one's hearth, though. Say, 6 seconds at 0%, 60 seconds at 100%, 10 minutes at 200%, two hours at 300%. This would make it dangerous to keep it up, since it wouldn't be possible to escape anymore.

For the specific case of needing to travel long distance to gather wood, this probably means there's been a lot of deforestation in a wide area... A tree farm could fix that. Easier fast travel would just make it easier to cause widespread devastation, then.
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