Island World

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Island World

Postby azrid » Fri Oct 20, 2023 9:44 am

The world should consist of islands with different rules.
Spawning room should let you choose which type of island you would like to start on.

Small central islands:
These would be smaller and give you a passive LP bonus to incentivize you to play on them.
The danger of this island would be easier siege and higher hhp damage.

Medium size 2nd layer islands:
They would be the current haven experience.

Large outer continents:
Learning points gained should be slightly reduced.

Why do this?
This system would encourage competitive players to fight each other.
Hermits and peaceful farmers would have a clear idea of what type of area they are playing in. Right now they don't scout the map around them so they don't understand they might be living next to a faction or big village. They proceed to endlessly cry on the forums how the game is impossible to play.
Good players would be able to interact with other good players way easier. More fights better game.
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Re: Island World

Postby Reiber » Fri Oct 20, 2023 12:47 pm

or , you know, sealcobbering nolifers use the lp boni to get even better stats, and earlyer snekks and clear the mid and outer islands because its more fun and rewarding than an foxdungeon,
while hermits and nabs never meet the guy that would help them improove or join an village eventually
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