Display signs should not have collision.

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Display signs should not have collision.

Postby Tubby_Squirrel » Wed Oct 25, 2023 6:52 am

The only use I can think of for display signs is to distinguish stockpiles from one another. Its rather bothersome pathing around the signs every time you add or pull from the piles.
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Re: Display signs should not have collision.

Postby vatas » Wed Oct 25, 2023 9:17 am

+1

Not much else to say.
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Re: Display signs should not have collision.

Postby Aerona » Wed Oct 25, 2023 9:50 am

Somewhat related minor criticism, it's a jolt every time my hearthling is walking and has to stop because of a leaf stockpile. Feels like it should be possible to walk through those as well, perhaps with some of the fun effects that come from that one forest biome with leaf litter piles in it.

Another one is that ore, stone, and bar stockpiles always being the same generic colour is quite an inconvenience, not very aesthetic, and downright spooky when someone might be looking to raid a compound and can only guess whether the big pile of loot they're looking at is made of lead or gold.
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