What people are doing then? - leaving game
Someone wrote about non PVP but thats bad idea because of developers idea and problems with that - stealing in non-PVP will be common(but i think those thieves in non-PVP can be the same people who are killing for fun in PVP - some people never change).
But i think you are losing too much experience when you die.. and of course if someone kills you for fun you cant bury the body

I love and hate this game ..
Maybe developers can find a way to help peaceful people who love this game??
Maybe there can be 2 kinds of people chosen in creation - peaceful and not. for eg. peaceful people cant have an option to attack other player only defence but if die after combat in another player you lose only 10% of experience.
Or 2 ways of dying - when you die because of an animal you lose exp like now and when you die because of another player you lose only 10%.
Or player who starts attack with someone and kill this person gets for all life buff that in case of death he lose 100% exp.
Or someone else have better similar idea?
Scents system is good but not in the beginning of the world...
I think death recovery should be easier and penalty for killing should be bigger that prevents killing for fun.
and sorry for my english
