Add Champignons for Alchemy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Add Champignons for Alchemy

Postby Audiosmurf » Wed Nov 01, 2023 6:13 am

You know you wanna
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2591
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Add Champignons for Alchemy

Postby Reiber » Wed Nov 01, 2023 11:51 am

wait, are champingnions exempt from being mushrooms in alchemy?
User avatar
Reiber
 
Posts: 992
Joined: Thu Aug 14, 2014 7:24 pm

Re: Add Champignons for Alchemy

Postby Sevenless » Wed Nov 01, 2023 2:12 pm

Reiber wrote:wait, are champingnions exempt from being mushrooms in alchemy?


Farmable crops are not alchemical ingredients.

My only concern: Doesn't adding new alchemical ingredients scramble all the combos? I'd rather it only happen at world start/end because it's a pain
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7680
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Add Champignons for Alchemy

Postby Luno » Wed Nov 01, 2023 4:32 pm

They are already in alchemy. They are edible mushroom which means they cant be used as base.
THey are not, iirc however, herbs, and they are also not alchemical ingredient(despite being a base).
But we did have cremini/button/portobello potions last world.
EDIT:
Potion recipe from world 14.
Image
User avatar
Luno
 
Posts: 216
Joined: Fri Feb 04, 2022 3:10 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], PetalBot [Bot] and 22 guests