Farmer credo right now is painfully RNG. You can get through it on pure luck because you do it when it's only 15 quests, but there's a couple huge hiccups attached to it and some people get bad luck with it. Farmer credo itself is "mandatory" to have as a farmer for the growth speed boost and quantity boost. However, the farmer is also competing with a gardening character and a sowing character with are both also jobs that are considered critical in developed villages. In a normal village 2-3 people will all be trying to rush early world farmer, competing to harvest/plant the same crops. You also hit this weird snag: You want to farm crops for quality, but you don't want to harvest anything in case it comes up in someone's quest.
"Autoskip" quests:
- grapes/hops/peppercorns/pumpkins/poppies You're aiming to finish farmer 2 weeks into the world, at most 3. These crops take far too long to grow, and any of their associated products are also completely off the table. That's a lot of quest options: plant/harvest x5, x2 eat quests from grapes, 1x eat quest from pumpkins, study quest from poppies + associated delivery quests.
- slaughter an animal: My village makes this possible because I'm an avid animal raiser, but I'm sure a lot of people struggle with this and it feels overly punishing for how early you need to tackle farming.
Disliked quests:
-trellis crops in general: The problem with trellis crops is the effort to harvest x100 carrots vs x100 peas being massively different. Many players dislike trellis' entirely due to the effort to build the trellis itself.
-bulk harvest/plant quests: Anything more than harvest 50 starts to feel absurd since very few crops are used in that bulk.
-milking animal: Milking an animal is less impactful because you aren't killing off a potentially small breeding stock to do it, but I'm sure there are a lot of hermits who struggle to meet this requirement due to how hard obtaining domesticated animals is for them.
Suggested rework:
-Remove all quests associated with grapes/hops/peppercorns/pumpkins/poppies and make them about wild crops instead. Eat a wild gourd, deliver wild onions to isnyfymbum, the possibilities are endless!
-Change slaughter animal into "rope wild animal for taming". Doable for everyone and nudges beginners into the idea of taming.
-Cap the # tiles of crop required to a max of 25. Having 200 tiles of unharvested crops sitting outside my walls in case someone needs a "harvest 100" twice feels silly.
-Allow trellis to be extended like a palisade and have each tile represent/require 3x plants worth of crops. Most bots have settled on "3 trellis per tile" as the standard go-to, and I have to admit the # of trellis tiles you get as a result feels good.