Stone working skill tree

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stone working skill tree

Postby ULGMsean » Sat Nov 11, 2023 6:20 pm

Stone working feels like it still has much to give rather than heading straight to metal working.
More decorations and/or structures from stone blocks, more stone related curios, and alternative paving for stone blocks.
Maybe new skills something like below:

Masonry
Pre-requisite: Stone working
Unlocks:
  • Gives the ability to craft stone blocks
  • Lay stone blocks (more variety for paving with stone textures but in the pattern similar to brick paving)
  • Construct stone block wall (strength is similar to brick wall, making it an alternative style for a high tier wall)

Sculpting
Pre-requisite: Stone working
Unlocks:
  • Gives the ability to construct statues (more decorations, or to make it give buffs depending on type of statue created, e.g. food shape statue may boost FEP, frying pan shape status may give small cooking stat up)
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Re: Stone working skill tree

Postby Aerona » Mon Nov 20, 2023 8:58 am

Proper stone walls for cities and fortresses would be amazing to see, likely built by creating scaffolding and dropping in blocks of cut stone, laying mortar and pouring rubble and cement into the mold. A lot of work to code, but a real set piece that would take a lot of hearthlings working together to set up efficiently. I'm sure the implications of a building that's immune to battering rams (except for the gates) would be interesting, too. Maybe have an optional portcullis made of iron or steel and opposed by capped rams for the real end-game exertions. The other costs of stone towers and similar building could be decreased if they alsod required cut stone blocks to build, though I'm not sure how liftable items could be used as building materials.
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