Couple new credo idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Couple new credo idea

Postby FrankMcFuzz » Sun Nov 12, 2023 11:39 pm

Just thinkin' bout credos. Here's a couple and some ideas for their rewards.

Alchemist (after gardener + mystic)
Lore +X
Better baseline stat gains + wound cures
Longer duration
Lower side effects
Fiery concoction without brimstone
Double crafting
The ability to split potions, lmao (this should just be added in general haha)

Oceanfarer (behind pearl diver)
Sea curios and sea animals are better q
Survival / Will +X
Less boat damage at sea
Can point to the whales, lol mini meteor fights every day gotta love it
Something about clams
Butchered Pelicans beaks now already contain ocean fish lol
This one's mostly for the whale thing I'll be honest lol.

Before you tell me these are useless remember that Blacksmith, a tier 5 credo, contains 'reduced smithing time' lol.

Drop your own if you want or rip mine to shreds idk lol. I love credos. Wish there were more.
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Re: Couple new credo idea

Postby Reiber » Mon Nov 13, 2023 12:08 am

brewing should get its own credo, tbh glassblowing too,
those jobs are so damn tedious, and jorbtartd refuse to make them more reasonable, to the point where i suspect they have there own twisted reasons for it,

i think adding hyperspecific, high tier creedos, would let those professions keep there status , in basically being there own industry, not because your character needs certain stats for it, but because the workload is so stupid its basically an full time job,

while making the job less tedious and insane for the people dedicating themself to it,

btw, progression creedos feel off, why does my fisher need to do 2 whole credos underground just to drown for longer, and liking the taste of fish better,
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Re: Couple new credo idea

Postby Dawidio123 » Mon Nov 13, 2023 3:07 pm

Tbh sound cool, but having more basically required credos is just not something most people want i would think.
Like the alchemist one, yeah sure why not, alchemy seems like a niche that could use a credo.
Oceanfarer, no, just no, basically a requirement for every hunter and probably fighter (ship durability at sea seems great for running away on a knarr), and it's behind pearl diver? No thank you. Whaling sucks and it needs to be fixed, no need to add credo requirement to do it.

But yeah i agree with Reiber that there should be more credos that save time on stupid mechanics, as in brewer making press go faster or be bigger, etc.
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Re: Couple new credo idea

Postby The_Blode » Mon Nov 13, 2023 7:53 pm

musician
credo
when
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Re: Couple new credo idea

Postby Barbamaus » Mon Nov 13, 2023 8:50 pm

This:
Dawidio123 wrote:Tbh sound cool, but having more basically required credos is just not something most people want i would think.


Credos should be more of a "I like focusing on this job, and this credo gives me some small bonuses to it", rather than "I need this credo or I'm useless".

But tbh the whole credo system needs a full rework.
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