So the largest problem with why Credo's are so negatively viewed is because of the absolute insane discrepency in percieved time it will take to complete each quest. What this means is that when completing quarryman, you may get a "mine 10 feldspar" which, if you know a spot is a 5 minute quest, or if you don't like 1 hour max to find a node. However you may also just get a "Study x3 Petrified Seashell" which is a 4 day 12 hour quest. This is insane and is laregely to blame for the overall negative perception a lot of credo's have.
My proposal here is to rebalance each credo so that the percieved time expectations are reasonable based on credo tier and each credo is thematically accurate in what it produces as there are some outliers. The idea being that it is not a complete redesign of credos, instead with respect to the current system a rebalance so it is more reasonably achieveable by the devs and would just improve everything about what we have currently. Would also not need a world reset to just rebalance. Sucks for people who've already completed stuff that gets nerfed, but such is life.
A credo tier in this instance is entirely devised from this image on the wiki, where the 'tier' is determined by the number of credos required to unlock access to it. But starting at 1, not zero, so Fisherman,Hunter, Forager are tier 1.
I also think its time we got rid of the endlessly increasing quests per credo completed and have that capped per tier. it just feels stupid that somebody rushing scholar at the start of the world only has to do 36 quests but if somebody does cave hermit first it would be 60 quests.
This will also entirely focus on the quest lines, not the rewards/benefits.
I also think people should have the option to reroll a single quest per 24 hours without abandoning progress, i know people see this as a band-aid issue, but honestly, it would feel infinitely better and the game would respect everybodies time more by having this.
Proposal to rework each credo:
Forager - Tier 1 - 2 quests per level.
Fisherman - Tier 1 - 2 quests per level.
Hunter - Tier 1 - 2 quests per level.
Farmer - Tier 2 - 3 quests per level.
Lumberjack - Tier 3 - 4 quests per level.
Mystic - Tier 3 - 4 quests per level.
Quarryman - Tier 2 - 3 quests per level.
Miner - Tier 3 - 4 quests per level.
Tailor - Tier 3 - 4 quests per level.
Nomad - Tier 4 - 5 quests per level.
Strider - Tier 5 - 6 quests per level.
Cave Hermit - Tier 6 - 7 quests per level.
Gardener - Tier 3 - 4 quests per level.
Blacksmith - Tier 6 - 7 quests per level.
Potter - Tier 3 - 4 quests per level.
Gem Hunter - Tier 3 - 4 quests per level.
Pearl Diver - Tier 5 - 6 quests per level.
Cook - Tier 4 - 5 quests per level.
Scholar - Tier 5 - 6 quests per level.
Herder - Tier 6 - 7 quests per level.
Wandering Sage - Tier 6 - 7 quests per level.