Aerona wrote:That's 'good cop'? Well, it's definitely a part of some kind of routine...
The cost wouldn't make visitor's gates less accessible, because that would require it to be difficult to obtain the resources to build one. Key word: One. A hermit only needs one or two visitor's gates. If a hearthling can't obtain a couple pieces of cloth by the time they've put down two bone glue, ten ropes, five leather and several hundred blocks of wood - and most likely another gate as well - it should be easier to get a couple pieces of cloth. What the cost would do is discourage building visitor's gates everywhere so the owner can dodge the inconvenience they're creating for everyone else, rather than for their purpose in the game design.
All the cost adjustments I'm suggesting share this common thread: The incentive structure they create is progressive. Players who are building at a small scale are impacted less by them than those who are building massive sprawl. Increasing the cost of straight wall sections and decreasing the cost of corner posts, to 7 and 15 or even to 5 and 20, would help with that. Yes, in this game walls always have to go in cardinal directions, but they don't have to form rectangles or squares, they can form many shapes.
The most basic 20 by 20 palisade more than 50% of its wood blocks put into just its five corner posts and a small gate. A 2000 by 2000 pallisade might have, for example, four width 3 gates at the midpoint of each side. That's ~600 blocks in 24 tiles that are not straight wall sections, 24,000 blocks in ~8,000 straight wall tiles.
When corners cost 10 times as much as straight walls, this not only discourages building any other shape, it also discourages building small. The 2000 by 2000 palisade costs (only!) ~62 times as much, but encloses 10,000 times as much space! Increasing the cost of wall sections, especially relative to corner posts, rapidly brings that back into balance, in addition to all the other benefits, without making it easier to start building a palisade in the first place.
It's beside the point, but if the people you're calling 'hermits' were actually hermits, they wouldn't want visitors' gates because they wouldn't want visitors.
Okay first of all, grinding cloth outside of farm is tedious. Your changes prevent 90% of the players having palisades before farm plot, that breaks proper game progression - cave hideout, claim, 8h of waiting, palisade, 8-48 hours of waiting, safe base to do whatever you want. Bases that are not connected with outside world by visitors aren't safe, period.
>A hermit only needs one or two visitor's gates.
According to you? Can I see the source of this information? Most of people I know, building at least 1 gate on each side.
>What the cost would do is discourage building visitor's gates everywhere so the owner can dodge the inconvenience they're creating for everyone else
People that try to do some "inconvenience" don't care about your one cloth change, mate.
>they can form many shapes
Or can be square, because personal claim extension is rectangular, village claim extension (both water and land) is rectangular, all buildings are rectangular.
>it also discourages building small
Why I should build small, when I can build big? Building small is uncomfortable and also not safe for reasons you probably don't understand.
>they wouldn't want visitors' gates because they wouldn't want visitors
Smart enough folks build visitors because "visitors" will come in anyway, the difference is amount of collateral damage.
>That's 'good cop'
"Okay, retard" is response you deserve, I guess.