Firebrands: deliberate intentional frustation

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Firebrands: deliberate intentional frustation

Postby Harunobu » Thu Nov 23, 2023 7:39 am

'Quality of life' features of a games are quite important. In contrest, Haven has craftinga firebrand, which is essential to many things, that takes half your stamina and has odds to fail almost equal to the odds to succeed. In fact, it can fail 3 to 4 times in a row. The only effect this has on the game is that you need to try the same action over and over, before it succeeds, while having a barrel of water on hand to restore your stains. There's literally zero point to having this 'feature' inside of the game.

Why can a firebrand even burn down before it is used? Why does it take like 20 seconds? And why does it take half you stamina? I can dig huge tunnels through superhard rocks with the same stamina.

I propose:

1) Have a firebrand never burn down once you start using it. Retain the option to use it on a second source, but have the possibility for it to fail there as it is now.
2) Cut the firebrand craft time by a factor of 10. It takes so absurdly long that just halving the crafting time is still nonsense.
3) One you start using a firebrand to lit something, it can never burn down until you succeed the task you started.
4) Reduce down firebrand stamina drainage by at least 66 percent!
5) I mean all of these 4 points together. Just 1 or 2 of them still lead to a completely unacceptable game state. That's how bad it is right now. Right now, it is literally a 'fuck you for eventrying to play my game'-middle finger from the devs to the players.

Considering this is already a perma-death game having this literal 'I am the dev and fuck you players for trying to play my game'-feature is completely unacceptable.

And since I am posting this thread, what about fishing while even when your lure is q120, you still lose it every second time you fish. Fix this! If fishing is overpowered without losing 40 lures, then just lower the FEP of fishing. Don't make it so that fishing fails literally half the time even with high stats and high quality gear. Or, just remove fishing from the game. Why do I need 20 lures of q120 to catch 10 fish? WTF is this!
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Re: Firebrands: deliberate intentional frustation

Postby Harunobu » Thu Nov 23, 2023 7:55 am

I literally used 30 rock lobster lures of q120 to catch 18 fish. Do I really need to fill my entire inventory and creel completely with lures before I go fishing? Again, if fishing is too strong if you don't need 3 lures to catch 1 fish, nerf it in a different way. Or do I need a q150 rod, q200 lure, and 500 willpower to at least be able to catch 20 fish?

Both firebrands and fishing take just an IQ test, to see if you score above 80, to fix. And it will literally take half a minute to do so.
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Re: Firebrands: deliberate intentional frustation

Postby Fostik » Thu Nov 23, 2023 10:44 am

Firebrand while most affordable way to get fire designed to be inconvenient and time consuming unlike alternative ways to get fire: Kindle, Pyrite_Spark, Flint & Steel, Box of Matches
I'm not even mentioning about multiple tools or ways to preserve and spread fire on your base, like lanterns, firebrands, bruisers etc.

Game _should_ have gaming mechanics that makes it difficult to do some part of gameplay, while opening you options to do it simpler after putting efforts and developing through the game.

Removing or simplyfying such little things will make game either mixmax simulator or some kind of relax game genre.
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Re: Firebrands: deliberate intentional frustation

Postby Reiber » Thu Nov 23, 2023 1:37 pm

Harunobu wrote:I literally used 30 rock lobster lures of q120 to catch 18 fish. Do I really need to fill my entire inventory and creel completely with lures before I go fishing? Again, if fishing is too strong if you don't need 3 lures to catch 1 fish, nerf it in a different way. Or do I need a q150 rod, q200 lure, and 500 willpower to at least be able to catch 20 fish?

Both firebrands and fishing take just an IQ test, to see if you score above 80, to fix. And it will literally take half a minute to do so.


you either have low survival/will , dont have the fisher credo, or are fishing on an spot where the fish you are catching is exeptionally rare,
or you just use the wrong combination of lure/line/hook.

if you know how fishing works, you can pull out a couple hundred zander with an q10 woodfish. even below 100 will/survival
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Re: Firebrands: deliberate intentional frustation

Postby vatas » Thu Nov 23, 2023 1:55 pm

My biggest peeve with Firebrands is that game happily lets you drill to 95%, THEN tells you that you had too little stamina and fails it.
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Re: Firebrands: deliberate intentional frustation

Postby Massa » Thu Nov 23, 2023 3:20 pm

when a firebrand burns down it should spawn a midge
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Re: Firebrands: deliberate intentional frustation

Postby abt79 » Thu Nov 23, 2023 3:25 pm

That’s the game dude. A few worlds ago morb and loftard changed glassmaking to be more tedious and obtuse. Not saying it’s “good” but you’re basically fighting the tide of their trolling and/or incompetence arguing for serious QOL

Massa wrote:when a firebrand burns down it should spawn a midge

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