Bonus shooting in pve

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bonus shooting in pve

Postby Dulot » Mon Nov 27, 2023 7:23 am

I propose to significantly buff the weapon for specific purposes. Spear +% damage to wild boars, moose, bears, mammoths + damage to the first strike on horseback. Bow +% damage to foxes, badgers, snakes, seals, beavers, otters, wolves, goats, sheep, etc. except for those for spears + slightly increase the bleeding of more expensive arrows. The sling is already perfect in the early game, getting a pack of chickens right away without running is perfect, but you can slightly reduce the cooldown

And yes, I understand that "why, sit in a knarr \ auger and poke with a spear" Is clowning and not hunting, and I do not propose to take it away from you. It's just that the archers in the game are dead, as it were, I remind you here.
User avatar
Dulot
 
Posts: 11
Joined: Sun Sep 24, 2023 9:36 pm

Re: Bonus shooting in pve

Postby Dawidio123 » Mon Nov 27, 2023 1:14 pm

Also make arrow crafting less of a pain in the ass, even with good quality bow/arrows it's just painful to craft them for half an hour just to get same/worse results than a melee strat.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1269
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Bonus shooting in pve

Postby Sevenless » Mon Nov 27, 2023 2:51 pm

Proposition: Bows no longer require arrows, but instead fire from a reworked quiver. The reworked quiver would be a crafted item that determines the arrow quality/type you fire.

There's no reason archery should require continuous input of materials while melee doesn't.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Bonus shooting in pve

Postby ZamAlex » Mon Nov 27, 2023 4:41 pm

It would be cool to have throwing weapons like harpoons that deal an extra 10k damage to orcas and whales.
User avatar
ZamAlex
 
Posts: 115
Joined: Tue May 19, 2020 7:03 pm

Re: Bonus shooting in pve

Postby Reiber » Mon Nov 27, 2023 5:58 pm

Sevenless wrote:Proposition: Bows no longer require arrows, but instead fire from a reworked quiver. The reworked quiver would be a crafted item that determines the arrow quality/type you fire.

There's no reason archery should require continuous input of materials while melee doesn't.



only if we can just pretend i have stones to shoot with an sling also,
User avatar
Reiber
 
Posts: 989
Joined: Thu Aug 14, 2014 7:24 pm

Re: Bonus shooting in pve

Postby The_Blode » Mon Nov 27, 2023 6:24 pm

Do like Terarria does, have it so you can craft X amount of ammunition into a single item that acts as an infinite ammo source.
Want a magic quiver full of arrows? make it out of 100 arrows. Want a bag of stone-holding? An entire stockpile of rocks and a couple leather or something and you got it.
User avatar
The_Blode
 
Posts: 528
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Bonus shooting in pve

Postby Sevenless » Tue Nov 28, 2023 2:44 pm

Reiber wrote:
Sevenless wrote:Proposition: Bows no longer require arrows, but instead fire from a reworked quiver. The reworked quiver would be a crafted item that determines the arrow quality/type you fire.

There's no reason archery should require continuous input of materials while melee doesn't.



only if we can just pretend i have stones to shoot with an sling also,


Kinda figured there'd just be a slingpouch equivalent.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Bonus shooting in pve

Postby Reiber » Tue Nov 28, 2023 4:52 pm

Sevenless wrote:
Reiber wrote:
Sevenless wrote:Proposition: Bows no longer require arrows, but instead fire from a reworked quiver. The reworked quiver would be a crafted item that determines the arrow quality/type you fire.

There's no reason archery should require continuous input of materials while melee doesn't.



only if we can just pretend i have stones to shoot with an sling also,


Kinda figured there'd just be a slingpouch equivalent.


but at that point the bow is already as convienient as the sling, if not more,
and the only point of the sling is its convienience,
User avatar
Reiber
 
Posts: 989
Joined: Thu Aug 14, 2014 7:24 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 255 guests