gardener attribute

Thoughts on the further development of Haven & Hearth? Feel free to opine!

gardener attribute

Postby Apocoreo » Thu Dec 07, 2023 10:21 pm

Gardener and farming are separate vocations with separate credos they should have two separate stats capping them
i like game grumps


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Re: gardener attribute

Postby Ø » Thu Dec 07, 2023 11:08 pm

Why?
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Re: gardener attribute

Postby terechgracz » Fri Dec 08, 2023 2:41 pm

Into cupboard item putter skill when?
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Re: gardener attribute

Postby Oldimaru » Fri Dec 15, 2023 7:41 pm

Lol, with this logic we need different stats for stone working and mining, or fishing stat for fishing, not surv. Or even Spear/Axe/Sword attributes from Melee combat
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Re: gardener attribute

Postby peaceful_farmer » Fri Dec 15, 2023 9:53 pm

Yeah, just what we need, more ways to split our LP up /s

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Re: gardener attribute

Postby Gacrux » Sat Dec 16, 2023 8:04 pm

-1 makes no sense to separate out with no real sound reasoning.

If there is any type of distinction, they should make is that credo for gardener should offer points in masonry to help with garden pot making instead of farming exp when farm credo already gives 219102 (+65)farming
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Re: gardener attribute

Postby DDDsDD999 » Sat Dec 16, 2023 9:46 pm

Every crop should have its own skill to raise.
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Re: gardener attribute

Postby azrid » Sat Dec 16, 2023 10:47 pm

elite specs for haven
normal abilities and elite abilities that make the labor process involved faster
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Re: gardener attribute

Postby Apocoreo » Sun Dec 17, 2023 1:59 am

Oldimaru wrote:Lol, with this logic we need different stats for stone working and mining, or fishing stat for fishing, not surv. Or even Spear/Axe/Sword attributes from Melee combat


+1
i like game grumps


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Re: gardener attribute

Postby Nightdawg » Sun Dec 17, 2023 2:05 am

2011 great idea haver
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