Wild mules, domestic donkeys, and DONKEY POWER

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wild mules, domestic donkeys, and DONKEY POWER

Postby squeezy102 » Sat Dec 09, 2023 8:00 pm

First and foremost, almost all of these ideas could also just be used for a horse, but I just think Donkeys are neat (and adorable).

1.) Add wild mules to the game. you can even call them asses if you like.
2.) Donkeys should be able to be domesticated and function similarly to other domestic grazing animals. Their primary benefit is performance of manual labor.
3.) Donkeys can perform various manual labor tasks, given the tools and outfitting to do so.
4.) Donkeys can be ridden much like a horse, but are a bit slower.
5.) Donkeys can occasionally provide a curiosity much like the Aurochs hair - except its just called "clump of ass hair."
6.) Donkeys have Donkey Power much like Horses have Pony Power. This power is consumed during execution of manual labor tasks, and while running.

Donkey tools include
- Plow (Just the regular plow that already exists in the game, but attached to the donkey)
- Dredge (for digging, has a 6x6 inventory that collects dirt/sand/clay when dragged, and then starts spilling it on the ground. This acts as a container and can be accessed/manipulated by the player like any other container)
- Pack (provides fairly large additional inventory space, but slows the donkey down as it fills up)
- Cart (Just the regular cart that already exists in the game, but attached to the donkey)

Donkey powered mechanical buildings (new skill: Advanced Mechanics?) include:
- Mill (For milling flour. Can be the same recipe as the windmill machine.)
- Splitter (For splitting logs into blocks. Splits one log at a time into a stockpile of blocks, up to the stockpile maximum. 5 logs can be loaded in queue, but the machine won't work unless the stockpile zone has room.)
- Saw (For sawing logs into boards. Splits one log at a time into a stockpile of boards, up to the stockpile maximum. 5 logs can be loaded in queue, but the machine won't work unless the stockpile zone has room.)
- Hammer (For chipping stones. Splits one stone at a time into a stockpile of chipped stone, up to the stockpile maximum. 5 stones can be loaded in queue, but the machine won't work unless the stockpile zone has room.)
- Grinder (for quickly grinding sausages in bulk. Has a 5x5 inventory space that acts as a hopper.)
- Press (Same as the extraction press, but much faster)

You can also:
- Attach a rope to the donkey, then to a stump, and pull up the stump
- Attach a rope to certain smaller buildings, then to the donkey, and destroy the building (small things like smoke sheds, ovens, kilns, coops, drying racks, etc)
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Re: Wild mules, domestic donkeys, and DONKEY POWER

Postby Halbertz » Sat Dec 09, 2023 8:07 pm

mechanical buildings

Right after OCO.
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