Daily reminder catapults shouldn't be able to destroy walls

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Daily reminder catapults shouldn't be able to destroy wa

Postby WowGain » Wed Dec 27, 2023 8:47 am

hafenplayerbigidea wrote:Constantly demanding nerfs every day in a game is like throwing a tantrum. It creates a toxic atmosphere, exhausts developers, and often leads to poorly thought-out changes. Instead of being a broken record, try offering constructive feedback and let the developers do their job. They probably know more about game balance than you do.


if you were talking to anyone else id say you were wrong but given that its no-neck youre talking to you might just be right
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby noindyfikator » Wed Dec 27, 2023 7:12 pm

bump
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby noindyfikator » Sun Dec 31, 2023 4:41 pm

31.12.2023 - catapults are still able to destroy walls
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby mulamishne » Mon Jan 01, 2024 2:56 am

You missed a few days, but happy new years! That being said, I'm sure when world 16 the siege system will be completely changed (again) and your wish might be granted. Personally, I'm fine with catas hitting walls if we just got some fixes to world 10s siege system.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby noindyfikator » Mon Jan 01, 2024 9:42 pm

01.01.2024 - it's still possible to destroy walls with catas
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby Sevenless » Tue Jan 02, 2024 3:31 am

Just wanna say to anyone suggesting multi walling is an acceptable required situation: Plz no.

It's no fun to multi wall, it looks uggo, it's annoying to use roads with.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby DonVelD » Wed Jan 03, 2024 12:16 am

bump
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby DonVelD » Wed Jan 03, 2024 12:17 am

pmub
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby Dawidio123 » Wed Jan 03, 2024 12:45 am

Sevenless wrote:Just wanna say to anyone suggesting multi walling is an acceptable required situation: Plz no.

It's no fun to multi wall, it looks uggo, it's annoying to use roads with.


I agree, devs should go back to the shield system (that had a lot of problems) and polish it, that made it so no matter how many walls (ie. visitors on every intersection and shit like that) you have/how big your village is (other than some stupid exploits that should get fixed) once your shield was down the siege was over, no stupid pushing siege engine for another 40 hours bcs village is too big after you already defended them for 24h (or in the case of that system like 72h+ i think) or people being able to build walls right after the siege starts and having them dry before the attacker is able to actually able to get to them.

For how bad the shield system was due to some exploits AND the time to siege being WAY too high, the idea behind it was actually pretty great. Once you get the shield down the siege is over, no buts, no bullshit.
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