Barbamaus wrote:I think you misunderstood my message. Nobody would be invincible or unkillable. Assuming you're talking about Option 2, you'd need Murder to kill those alts. Rage would no longer be enough, but Murder would. (Option 1 would be exactly like now, with normal KOP)
Yes, I was mainly referring to your first point of "KOP," mostly because murder IS used for kills RIGHT NOW, but it is not (typically) used to kill "weak players" because it is usually not needed. It is actually extremely difficult to fully kill someone without murderous rage. However, the threshold for dying from an encounter with a "bandit" usually ends in death only when your HHP is >75–85% (not exact; it varies a little) prior to the encounter. Why it works this way, I'm not totally sure, but people smarter than me have done the math and the results have been consistent. This also goes for people who pvp; the difference is that they usually know not to walk around outside, missing a visible chunk of their health, because it's likely they'll get killed. Consider this "arcane haven knowledge" if you want, but it's not some big secret or anything. I know you're suggesting this to "raise the stakes" for pvpers, but I assure you everyone who can confidently pvp right now is not worried about this; some people, like a few people have said already, run on murderous rage 24/7. Even so, this will promote a fighter alt even more than it already is.
Barbamaus wrote:Lately, I've heard this whole blocked gate thing a lot, but it's a bit of a weird scenario to me. Wouldn't you just be able to evict them? I'm assuming your gate is claimed, and probably one or more tiles outside of it, like 99% of claim owners do.
No, you can't; you can only evict people with the "visitor" debuff. I'm talking about people standing in front of gates that, while not crossing into them, just toggle off "visiting," and you physically cannot pass through the gate. Being on claim would not prevent alts from trespassing; you can trespass by default. The tresspassing skill itself allows you to commit crimes of "rummaging," such as moving objects on claims, opening gates or doors, and looking into claimed inventories.
Barbamaus wrote:As for loftar's message, I get why they don't want no-pvp characters (which isn't the case in this thread), but it also shows how much out of touch he is with their own game.
As much as I'm trying not to play the "dissecting logical fallacy" game here, I cannot help but point out that you're asserting your point by straw-manning what Jorb and Loftar have publicly stated and, as of now, have reaffirmed multiple times throughout the years. While I agree that their full understanding of how numbers (currently) work in PVP is not good, that's not really the point. They do, however, understand the fundamental issue with dramatically altering the PVP-death scenario. I'm not trying to say that this absolutely cannot be changed; what I'm trying to say is that this is one of those changes that can absolutely break the game overnight. This is one of those problems that needs, like, autistic levels of critical thinking, because if you can think of even one outlandishly abusive use case, I can assure you that it's going to be used. I think conversations surrounding what can make the game better for everyone are a good thing, but I guess what I'm trying to say is that something of this caliber needs significantly more thought than a 15-minute shower brainstorm idea.
I understand you're trying to make "crime" more deadly, but I can assure you that it's not going to stop people from bopping "people who don't buy rage", Furthermore, what about the people who need to defend their claim or village from raiders? Should you need to sign the death waiver just because someone sets up a siege camp outside your walls? I can't see you agreeing with that. I'm really trying to show you how important it is, even for the "good guys," to be able to initiate combat without signing a 100% death waiver. That's also just going to make people even less inclined to learn how to actually defend themselves in the future. This exact conversation comes up all the time here and it's really starting to get exhausting trying to explain why these aspects of the game exist in a level-headed manner while people act like their on trial for their ideas and defending them is more important than considering the possible ramifications.
*Edit: Also, doesn't KOP mean you can just stand up indefinitely with 1 HHP because you'd be unkillable?