Make World cycles with set dates for start and end.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make World cycles with set dates for start and end.

Postby caiustardius2 » Wed Feb 28, 2024 12:22 pm

Chris Wilson from GGG did a talk a few years ago regarding among other things long term player retention. I linked the video at the end of the post with the timestamp. He points out its important for the players to know where new gameplay cycles begins so they can plan around the date. I believe that's paramount to this game health.


>https://www.youtube.com/watch?v=pM_5S55jUzk&t=1209s
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Re: Make World cycles with set dates for start and end.

Postby arbesides » Mon Mar 11, 2024 2:53 am

I watched the talk, and Chris Wilson made some great points on long-term player retention. Planning around new gameplay cycles does seem vital for both the players and the game's overall health. How do you think the game you're discussing has been implementing these ideas, and have you noticed any positive changes in player engagement?
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