Remove Variable Materials

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove Variable Materials

Postby dafels » Wed Mar 20, 2024 10:22 am

I hate having to put the effort on coloring on top of the building effort unless you want a random color shitfest in the base. Just remove the variable materials from the game.
dafels
 
Posts: 2654
Joined: Sun Nov 14, 2010 7:49 pm

Re: Remove Variable Materials

Postby darma » Wed Mar 20, 2024 10:43 am

yes yes, do what this man says.
He is entitled to it and asks so very nicely :)
darma
 
Posts: 7
Joined: Sun Oct 09, 2011 7:25 am

Re: Remove Variable Materials

Postby Massa » Wed Mar 20, 2024 4:07 pm

Actually, I would like a 'genericize' option, to make it some kind of default appearance when building too.
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1483
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Remove Variable Materials

Postby Gerdgen » Thu Mar 21, 2024 1:28 am

-1, if you don't care about the looks of something then that's your problem, some of us like making beautiful designs in game
User avatar
Gerdgen
 
Posts: 35
Joined: Fri Nov 09, 2018 5:59 pm

Re: Remove Variable Materials

Postby DDDsDD999 » Thu Mar 21, 2024 1:38 am

I want variable materials to count materials down to individual items. I want every block in my log cabin to be a unique material. I want terobjs to take multiple minutes to load. I want the devs to find unique and creative ways to make things uglier.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5520
Joined: Fri Jul 02, 2010 12:31 am

Re: Remove Variable Materials

Postby Audiosmurf » Thu Mar 21, 2024 2:42 am

DDDsDD999 wrote:I want variable materials to count materials down to individual items. I want every block in my log cabin to be a unique material. I want terobjs to take multiple minutes to load. I want the devs to find unique and creative ways to make things uglier.

This but unironically
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2004
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Remove Variable Materials

Postby gravesmerch » Thu Mar 21, 2024 9:30 pm

could be opt-in as a build window checkbox
gravesmerch
 
Posts: 195
Joined: Thu Sep 08, 2022 6:13 pm

Re: Remove Variable Materials

Postby fallout » Thu Mar 21, 2024 9:32 pm

You don't want variable, you want whatever fugly beautiful designs Jorb chooses on whim?
User avatar
fallout
 
Posts: 816
Joined: Sun Apr 18, 2010 3:17 am

Re: Remove Variable Materials

Postby avros008 » Sat May 04, 2024 12:24 pm

Massa wrote:Actually, I would like a 'genericize' option, to make it some kind of default appearance when building too.

İ agree my base looks likea clown show because i suck at colour picking
dafels wrote:the midges are not the problem,
you're the problem
User avatar
avros008
 
Posts: 468
Joined: Mon Nov 21, 2011 5:57 am
Location: Türkiye!

Re: Remove Variable Materials

Postby Antvgr » Sun May 05, 2024 12:32 pm

avros008 wrote:
Massa wrote:Actually, I would like a 'genericize' option, to make it some kind of default appearance when building too.

İ agree my base looks likea clown show because i suck at colour picking


If you don't want to dabble with design, you can always choose 2 types of wood and stone, stockpile them and build everything out of them.
Even better if you google "color wheel"', pick one primary and one secondary color(opposite on color wheel), and choose all your wood/stone with those colors.

Image
User avatar
Antvgr
 
Posts: 32
Joined: Fri Jan 26, 2024 7:56 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Glorthan and 7 guests