Why Haven Needs An Elite Playerbase to Look Down on The Unwa

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Why Haven Needs An Elite Playerbase to Look Down on The Unwa

Postby mulamishne » Wed Jun 19, 2024 10:50 pm

shed Masses (my title was too long)

The playerbase of this game is in dire need of a small, elite upper crust to look down upon and belittle the vast majority of you pathetic plebs.

At the end of the day, what separates the kings from the peasants is a fundamental disparity in skill, wealth, and accomplishments. We elite players represent the top 1% - a rarefied echelon that you mouth-breathing knuckle-draggers can only dream of reaching. Our superiority is undeniable, our prowess unmatched. We are Haven's Olympians while you're all stuck wallowing in the special olympics.

The vast majority of you are simply irredeemable losers by nature. No amount of grinding or mammoth hunts will ever change the fact that you're playing an online medievalclicker game in your mid-30s. Your very existence is a joke - a punchline that writes itself. The only shred of purpose your meaningless lives can ever have is to serve as whipping boys that we elite players can endlessly mock and negatively reinforce our own grandeur.

We are Haven's Übermensch - a superior breed of gamers forged from endless hours of grinding, scamming, and psychological torment. We've ascended beyond such trifling concepts as empathy, humility, and human decency. Such traits are crutches clung to by the weak - and weakness is a sin that we elite ruthlessly extinguish from our ranks.

You can preach about "community" and "basic respect" all you want, but we'll be too busy sneering at your failings from our vaunted pedestals to hear you over the sound of our own self-satisfactory laughter. We are Jorb's Alphas and Omegas - demigods walking amongst peasants too blind to even comprehend our greatness.

Stay mediocre and know your place at the bottom of the food chain, haveners. The throne only has room for we few elite players worth of occupying it.
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby lamegreen » Wed Jun 19, 2024 10:51 pm

first
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Why Haven Needs a United Community to Thrive and Prosper: El

Postby Zentetsuken » Wed Jun 19, 2024 10:53 pm

evating Everyone for a Better Experience (my title was too long)


The playerbase of this game deserves a united and inclusive community that uplifts and supports every player, regardless of their skill level or accomplishments.

At the end of the day, what separates a thriving community from a fractured one is the ability to come together, share knowledge, and celebrate each other's achievements. We, the players of Haven, represent a diverse tapestry of individuals, each bringing unique perspectives and strengths to the game. Our collective success is undeniable, our camaraderie unmatched. We are Haven's heart and soul, united in our passion while leaving behind elitist attitudes that serve no purpose.

The vast majority of us are here to enjoy the game, learn, and grow together. No amount of skill or wealth can ever replace the value of mutual respect and friendship that we build within this community. Your existence in Haven is meaningful - a testament to the power of collective effort and shared joy. The only true purpose in this game is to create an environment where everyone feels welcome, and every player can find their place and purpose.

We are Haven's true champions - a diverse group of gamers forged from cooperation, empathy, and mutual support. We've transcended the need for divisive hierarchies and embraced the values of empathy, humility, and human decency. These traits are not weaknesses but strengths that we proudly cultivate within our community.

You can talk about "elitism" and "superiority" all you want, but we'll be too busy building each other up and celebrating our collective successes to hear the empty boasts of those who seek to divide us. We are Haven's true pillars - friends and allies walking together, lifting each other to greater heights of enjoyment and achievement.

Stay united and embrace your place in our community, Haveners. The game world is vast enough for everyone, and its richness is enhanced by the contributions of all its players. Player versus player (PvP) is a gift to factions, providing depth and excitement, but its true value lies in fostering strategic alliances and dynamic interactions rather than in sowing division.

Let us reject the false idols of elitism and instead strive for a community where every player, from the most experienced to the newest recruit, can thrive and find joy. The throne has room for all of us, and together, we can create a Haven worth celebrating.
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby grumgrumganoe » Wed Jun 19, 2024 10:56 pm

Unfortunately, there might not be time to harness an Elite Playerbase to Look After the Unwashed Masses. Until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to such schedules. Such is a fact of life. I'd love to live in a utopian society where we can all pursue our dreams*, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having family or career.

I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.

I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, holds themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.



*not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby DonVelD » Wed Jun 19, 2024 10:58 pm

Why Haven Needs An Elite Playerbase to Look Down on The Unwashed Masses

The playerbase of this game is in dire need of a small, elite upper crust to look down upon and belittle the vast majority of you pathetic plebs. Haven and Hearth being released on Steam is a great idea, but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules. Such is a fact of life.

At the end of the day, what separates the kings from the peasants is a fundamental disparity in skill, wealth, and accomplishments. We elite players represent the top 1% - a rarefied echelon that you mouth-breathing knuckle-draggers can only dream of reaching. Our superiority is undeniable, our prowess unmatched. We are Haven's Olympians while you're all stuck wallowing in the special olympics. I'd love to live in a utopian society where we can all pursue our dreams, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter.

The vast majority of you are simply irredeemable losers by nature. No amount of grinding or mammoth hunts will ever change the fact that you're playing an online medieval clicker game in your mid-30s. Your very existence is a joke - a punchline that writes itself. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having a family or career. The only shred of purpose your meaningless lives can ever have is to serve as whipping boys that we elite players can endlessly mock and negatively reinforce our own grandeur.

We are Haven's Übermensch - a superior breed of gamers forged from endless hours of grinding, scamming, and psychological torment. We've ascended beyond such trifling concepts as empathy, humility, and human decency. Such traits are crutches clung to by the weak - and weakness is a sin that we elite ruthlessly extinguish from our ranks. I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this.

You can preach about "community" and "basic respect" all you want, but we'll be too busy sneering at your failings from our vaunted pedestals to hear you over the sound of our own self-satisfactory laughter. We are Jorb's Alphas and Omegas - demigods walking amongst peasants too blind to even comprehend our greatness. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.

Stay mediocre and know your place at the bottom of the food chain, haveners. The throne only has room for we few elite players worthy of occupying it. I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, hold themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.

*Not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby grumgrumganoe » Wed Jun 19, 2024 11:05 pm

DonVelD wrote:Why Haven Needs An Elite Playerbase to Look Down on The Unwashed Masses

The playerbase of this game is in dire need of a small, elite upper crust to look down upon and belittle the vast majority of you pathetic plebs. Haven and Hearth being released on Steam is a great idea, but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules. Such is a fact of life.

At the end of the day, what separates the kings from the peasants is a fundamental disparity in skill, wealth, and accomplishments. We elite players represent the top 1% - a rarefied echelon that you mouth-breathing knuckle-draggers can only dream of reaching. Our superiority is undeniable, our prowess unmatched. We are Haven's Olympians while you're all stuck wallowing in the special olympics. I'd love to live in a utopian society where we can all pursue our dreams, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter.

The vast majority of you are simply irredeemable losers by nature. No amount of grinding or mammoth hunts will ever change the fact that you're playing an online medieval clicker game in your mid-30s. Your very existence is a joke - a punchline that writes itself. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having a family or career. The only shred of purpose your meaningless lives can ever have is to serve as whipping boys that we elite players can endlessly mock and negatively reinforce our own grandeur.

We are Haven's Übermensch - a superior breed of gamers forged from endless hours of grinding, scamming, and psychological torment. We've ascended beyond such trifling concepts as empathy, humility, and human decency. Such traits are crutches clung to by the weak - and weakness is a sin that we elite ruthlessly extinguish from our ranks. I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this.

You can preach about "community" and "basic respect" all you want, but we'll be too busy sneering at your failings from our vaunted pedestals to hear you over the sound of our own self-satisfactory laughter. We are Jorb's Alphas and Omegas - demigods walking amongst peasants too blind to even comprehend our greatness. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.

Stay mediocre and know your place at the bottom of the food chain, haveners. The throne only has room for we few elite players worthy of occupying it. I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, hold themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.

*Not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.


Ah, I see you've delved into the profound struggles of indie game developers and the existential crises they face while balancing art and survival. Your discourse on Jorb and Loftar's plight is quite enlightening, almost as if you're their spokesperson in the court of public opinion.

It's fascinating how you weave together the romanticized notion of a utopian society where everyone pursues their dreams with a stark reminder of our current capitalist realities. Your suggestion that ideas should respect practical decisions made me chuckle a bit—are you hinting that Jorb and Loftar should abandon their artistic purity and bow to market demands? Or perhaps you're merely suggesting they stick to their guns, albeit in a subtly condescending manner.

Your musings on creativity and inspiration from strange places are duly noted. It's heartening to know that some folks, like yourself, hold back for what's "practical," while others dream big and shoot for the stars. How noble of you to balance such profound thoughts in the midst of this discussion.

And of course, your critique of capitalism and its role in shaping our societal structures is duly noted. Capitalism, as you eloquently put it, "sucks for creating stable, peaceful societies," yet here we are, navigating its turbulent waters. It's almost as if you're schooling us on socio-economic theory while discussing indie game development—a truly multi-dimensional commentary.

In sum, your perspective on Jorb and Loftar's creative journey with Haven offers a unique blend of idealism and pragmatism. Keep yapping, dear interlocutor. It's always refreshing to hear such profound insights from someone who clearly has it all figured out.
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby Dawidio123 » Thu Jun 20, 2024 12:06 am

So true.
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby DonVelD » Thu Jun 20, 2024 12:14 am

bump
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby abt79 » Thu Jun 20, 2024 8:31 pm

didnt read all the longwinded diatribes but open interfacial with between the devs and (trusted) higher tier is an excellent idea, +1
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Re: Why Haven Needs An Elite Playerbase to Look Down on The

Postby Robben_DuMarsch » Thu Jun 20, 2024 8:32 pm

abt79 wrote:didnt read all the longwinded diatribes but open interfacial with between the devs and (trusted) higher tier is an excellent idea, +1


viewtopic.php?f=40&t=75907
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