- devs should add npcs other than the dryad where you can kill unsuspecting hearthlings that have set up camp in their tiny leantos.
- integrate AI learning so that the npc hearthling learns and adapts to player behavior, cheesing their stats and being able to fight back against pvp hungry alphas.
- add other mythological creatures that can only be found in fixed points on the global map, acting as bosses (different from the generic boss creeps that is in the game)
- allow late game hearthlings to basically become magicians by dishing out magic (75% less effective against wild animals, 100% for fellow hearthlings, and 25% damage to trolls)
- Skull Throne (10% Hunger Modifier, +1 charge of Madness per consumed item; Requires 50 hearthling skulls)
- Madness: For every charge of Madness, the hearthling receives -1 penalty in Intelligence and gains 0.125 equivalent for the other attributes. Intelligence is capped at 1 and cannot be lowered further, and to counter intelligence gain, the charges are subtracted from each point of intelligence gain until there is no more charge of Madness left. 1% chance that control of the hearthling can be lost, with the uncontrolled hearthling becoming rogue and spamming every known expression of love known to man.