by mlg_no-Scoper » Mon Aug 05, 2024 8:45 am
Just as an idea for some minor, easy to add content, I think there should be a rare foragable, maybe on par with cave clay or maybe more common, with very high levels of detection needed that would be a gilding. Its a neat little idea that we don't yet have in the game, and could provide some incentive for having really high exploration or perception, and would maybe introduce some cooperation as tailors would need to trade or communicate with ppl that have enough detection to get ahold of this gilding. Additionally, this would add some more depth to foraging, as there really isn't a lot of late game content for foraging (which make sense, but still would be cool). Also it should actually have decent stats and be worth going out for, and not just some shitty item that gets relinquished to useless status due to having bad balancing. Even if it ends up being op, it could be balanced just by making it rare, and would as a result encourage exploration.