Remove questing for quality

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Remove questing for quality

Postby Dawidio123 » Sun Sep 15, 2024 2:10 am

We've seen some hints on the devs wanting to make a permanent server (well that's the idea long-term afaik other than the hints we got recently in the code). You know what ruins the game long-term? Questing for quality..

I feel like nobody thinks the questing for quality is such a huge deal bcs nobody abused it to a HUGE extent. There were the 900ql seals last world, but like, who cares, it's at a point when nobody cares. If someone actually tryharded making a bot questing network the quality could raise A LOT faster and it could be done on something more impactful than seals (gray clay for example).
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Re: Remove questing for quality

Postby SnuggleSnail » Sun Sep 15, 2024 5:11 am

Na, letting a minor mechanic nobody cares about ruin the entire game is what haven is all about. While we're talking about it, should reintroduce infinite anvil spiraling, add an egregiously OP food that's miserable to farm, and maybe a fast travel nerf for good measure. Buff archery? New vehicle?
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Re: Remove questing for quality

Postby Dawidio123 » Sat Sep 21, 2024 12:34 am

Bump. It's a lot more important than any bs the other dumbasses are proposing.
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Re: Remove questing for quality

Postby dafels » Sat Sep 21, 2024 1:18 am

Remove talking to trees aka "quests" from the game
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Re: Remove questing for quality

Postby Dawidio123 » Sat Sep 21, 2024 1:25 am

dafels wrote:Remove talking to trees aka "quests" from the game

I unironically agree, but AT LEAST remove the questing for quality since it's the most impactful. I think questing for xp/lp is also dumb tho.
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Re: Remove questing for quality

Postby grumgrumganoe » Sat Sep 21, 2024 1:31 pm

+1 agree how did you goofballs not remove this after seeing that 900+q seals were being killed w14
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Re: Remove questing for quality

Postby Dawidio123 » Sat Nov 08, 2025 2:36 pm

Also remove it for wandering sage, thanks.
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Re: Remove questing for quality

Postby Nightdawg » Sat Nov 08, 2025 3:09 pm

Dawidio123 wrote:Also remove it for wandering sage, thanks.


Didn't jorb or loftar say that that extra reward from wandering sage does nothing now, and it's just a remnant of the past? Like you get the message but it doesn't do it.
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Re: Remove questing for quality

Postby Dawidio123 » Sat Nov 08, 2025 4:16 pm

Nightdawg wrote:
Dawidio123 wrote:Also remove it for wandering sage, thanks.


Didn't jorb or loftar say that that extra reward from wandering sage does nothing now, and it's just a remnant of the past? Like you get the message but it doesn't do it.

No idea but if that's the case then give wandering sage a real reward and remove the pop-ups
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Re: Remove questing for quality

Postby Sevenless » Sat Nov 08, 2025 8:19 pm

Dawidio123 wrote:We've seen some hints on the devs wanting to make a permanent server (well that's the idea long-term afaik other than the hints we got recently in the code). You know what ruins the game long-term? Questing for quality..

I feel like nobody thinks the questing for quality is such a huge deal bcs nobody abused it to a HUGE extent. There were the 900ql seals last world, but like, who cares, it's at a point when nobody cares. If someone actually tryharded making a bot questing network the quality could raise A LOT faster and it could be done on something more impactful than seals (gray clay for example).


Easy solution: Make quality rewards at least 100x rarer, have it raise quality for the entire world. Boom, do whatever you want with it, everyone benefits.

Better yet, quality boosts only available to wandering sages. So if you really want to you can credo and quest to raise quality for everyone. Group projects for deep world hermits.
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