Bark coordage should stack

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Bark coordage should stack

Postby overtyped » Tue Sep 17, 2024 6:08 am

Please make this less nasty. Let it stack like the other strings.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Bark coordage should stack

Postby gravesmerch » Tue Sep 17, 2024 3:24 pm

been playing some claimless sprucecaps, maybe reed belt could have 2 slots, then leather could have 4, plus inv pockets for backpack, hat, shoes, belt... would benefit the nomad sprucecap... rainwater would be nice
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Re: Bark coordage should stack

Postby DonVelD » Tue Sep 17, 2024 4:49 pm

fuck my shit up. make it nasty., fuck.
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Re: Bark coordage should stack

Postby Robben_DuMarsch » Tue Sep 17, 2024 5:40 pm

gravesmerch wrote:been playing some claimless sprucecaps, maybe reed belt could have 2 slots, then leather could have 4, plus inv pockets for backpack, hat, shoes, belt... would benefit the nomad sprucecap... rainwater would be nice


Letting backpacks and belts take pocket gildings sounds like it could be a good change.
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Re: Bark coordage should stack

Postby terechgracz » Tue Sep 17, 2024 8:03 pm

Idk all belts should be 25 slots, even natural born belt should be 25 slots
Wtf to make belt meta mechanic for shite
Instead belts should be next stat stick whatever
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Re: Bark coordage should stack

Postby terechgracz » Tue Sep 17, 2024 8:04 pm

Plus strings shouldn't take inventory at alle - you can just tie infinite mber of strings together and tie it to your leg for example for very compac transport
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