More stances for melee combat and more

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More stances for melee combat and more

Postby ZamAlex » Sun Sep 22, 2024 8:24 pm

Asking devs to remove or fix something is common stratgy, but as we know, it works with varying success. So i just decide to try make some work in another direction: yes im delusional person who love to make up things

New Maneuvers:

Image Blade Dance - Melee * 75% - Charge when you attacked
Every time you use Sting, Cleave or Sideswipe you charge your bar for 25% and reduce CD of next same attack move for 10% and amount of opening it made by 25%. At maxium charge you will have 50% CD reduction and you will not create oppenings with attack moves.
To charge bar you must use same attack move or charge will be reset (for example Sideswipe, Sideswipe, Sideswipe, Sideswipe). Any other combat moves will instatly remove charges.
You need one-handed sword and don't have shield equipped, to get any benefits from this stance.

Image Executioner's Stance - Melee *75% (in Murderous Rage - Melee * 50%) - The charge level depends on the amount of the largest openings of the target.
The charger level of Executioner's Stance increase damage deal and CD of any combat moves of user(50% Damage and 100% CD of any combat moves at max charge). For example Cleave at 50 opening target will deal 25% more damge and will increase CD for 50%(80 basic + 40 added = 120). Characters in Murderous Rage have double effect of the stance(100% more damage and 200% more combat actions CD at maxium charge).
Damage add by this stance does not have any grievous part(same as bow shot).
You need any two handed weapon equipped, to get any benefits from this stance.

New Attack Moves:

Image Whirlwind - 3 IP - CD 60 - Attack Weight 100% Melee - Attack type: Striking(Green) & Oppressive(Red) - Openings: +25% Off Balance(Green).
Whirlwind attacks your main target and all other opponents in range. If your opponents have more than 25% Off Balance(Green) openings, also gains you 1 Point of Initiative against that opponent and any other opponents that you hit.
You need any axe type weapon to use this ability.

Image Leg Sweep - 8+6 IP - CD 30 - Attack Weight 80% Unarmed - Attack type: Striking(Green) - Openings: +15% Off Balance(Green).
After hit, target speed will switch to crawling(1st speed) for 1 second and then will return to speed that was before. Target will get Steady Legs buff for 5 second, that make it imune to Leg Sweep for duration.


All numbers are just for priew. If you have other ideas for new combat moves or how to make some of them more useful(Haymaker, Rip Apart hello) will glad to see them here.anyway jobtar will not read them so it's just for fun
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ZamAlex
 
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Re: More stances for melee combat and more

Postby noindyfikator » Sun Sep 22, 2024 8:45 pm

ZamAlex wrote:After hit, target speed will switch to crawling(1st speed) for 1 second


Bro.. that's wrong way
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Re: More stances for melee combat and more

Postby TheServant » Sun Sep 22, 2024 9:03 pm

i like the idea of more moves, it would be nice and needed for a bit more diversity. But this last one i think its bad, 1 second too much and messing with speed based on moves seems not good idea
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Re: More stances for melee combat and more

Postby ZamAlex » Sun Sep 22, 2024 9:33 pm

TheServant wrote:i like the idea of more moves, it would be nice and needed for a bit more diversity. But this last one i think its bad, 1 second too much and messing with speed based on moves seems not good idea

The idea was to make combat "Push" not that cancer to use. It's require a lot of coins to use, so in big fights ppl can lock some targets if they want. Maybe give a small speed buff after the duration to compensate for the crowding?
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Re: More stances for melee combat and more

Postby noindyfikator » Sun Sep 22, 2024 9:43 pm

Anything that impact movement speed is a bad idea. It's just insta ko, simple
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Re: More stances for melee combat and more

Postby TheServant » Sun Sep 22, 2024 9:51 pm

ZamAlex wrote:
TheServant wrote:i like the idea of more moves, it would be nice and needed for a bit more diversity. But this last one i think its bad, 1 second too much and messing with speed based on moves seems not good idea

The idea was to make combat "Push" not that cancer to use. It's require a lot of coins to use, so in big fights ppl can lock some targets if they want. Maybe give a small speed buff after the duration to compensate for the crowding?


I think this would (if somehow even workable) would push haven to more touch and run like fencing instead of the opposite which would be nicer. Adding more moves and some combat mechanic that relies on better button pressing and awareness like dota.
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Re: More stances for melee combat and more

Postby yym331 » Wed Sep 25, 2024 11:21 pm

Did you draw the graphic yourself? It's really good
Haven and Hearth Secrets of Hunting and Combat - Archive
https://youtu.be/2HdoAHInheQ
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