Few changes to travel and qualities

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Few changes to travel and qualities

Postby AriZona » Sun Oct 06, 2024 3:00 pm

Few suggestion might benefit trades and longevity of worlds

* The access to the world is way too "instant" over land. Jumping TH one can get to another side of the map, but it may takes RL hours by boats. Scale down the ability to travel over land and make TH jumps more will expensive the further players go away from their hearth fires.

* Bring more variance to seasons:
-- Each seasons has different RNG roll for crops and trees (animal node variance was already pitched )
-- Make some crops grow better (or worse) by major biome with no quality caps.
-- Each winter accelerates decay of unclaimed stuff

* like WWW may carry high q seeds, make a small chance to find high q eggs to hatch and young animals alive. I assume q could be randomized in the range between 75% of the worlds highest to 10, I believe anyone can challenge small animal dungeons eventually in the game. It also gives real opportunity to catch up as well

* allow a chance to find small amounts of higher quality ores or stones in the killed boreworms (they chew rocks to for living, right). Qualities scale with mine depth
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Re: Few changes to travel and qualities

Postby DDDsDD999 » Sun Oct 06, 2024 3:07 pm

AriZona wrote:Make travel shittier and make farming suck again

No. #3 could be fine
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Re: Few changes to travel and qualities

Postby wonder-ass » Sun Oct 06, 2024 3:16 pm

This will FOR SURE increase longevity of the world !!
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Re: Few changes to travel and qualities

Postby DonVelD » Sun Oct 06, 2024 3:19 pm

No.
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Re: Few changes to travel and qualities

Postby magnet » Sun Oct 06, 2024 3:27 pm

theyve said in previous dev streams they dont want to make traveling to meet up with friends a chore

localized farming q sounds interesting but isnt fun in practice. oops you settled in the wrong spot now your flax takes 11 gorillion years to finish, and your options consist of: 1.) move your entire base or 2.) begging for scraps of the shit u cant farm from ur neighbor that doesnt have an issue

boreworms carrying out-of-depth stones sounds cool, and larpy, as long as it doesnt become THE source of high q stones for everyone
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Re: Few changes to travel and qualities

Postby Audiosmurf » Sun Oct 06, 2024 3:48 pm

I personally think your ideas are cute, and think the world feels better when it feels larger, infinite teleporting everywhere thus feels kinda lame.
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Re: Few changes to travel and qualities

Postby strpk0 » Sun Oct 06, 2024 4:05 pm

this game has infact previously had most of the things mentioned here, and they all shared the property of sounding cute in theory but sucking ginormous ass in practice

theres a reason why most of these were removed. No.
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