Make spices stat boosts more consistent

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Make spices stat boosts more consistent

Postby pagsiu » Tue Oct 15, 2024 4:33 pm

As in the title. If a certain spice boosts STR in one recipe, it should boost STR in other recipes as well. I hate doing this PhD-grade scientific research to find the best cooking combos every world. Maybe extrapolate it to mushrooms and other ingredients as well.
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Re: Make spices stat boosts more consistent

Postby Naimad » Tue Oct 15, 2024 4:49 pm

After all, that's how spices work. If you add salt to soup, it will be salty, but if you add salt to pork chop, it will still be sweet... Welcome to H&H
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Re: Make spices stat boosts more consistent

Postby terechgracz » Tue Oct 15, 2024 4:57 pm

You don’t really grasp how food functions. It varies significantly from person to person, much like how different worlds can be seen as distinct entities. Consider the lore: after each reset, the foods are randomized with variations in spices (like matrix multiplication). This illustrates that each world behaves like a real-world scenario. In the real world, every person has their unique set of random variables, akin to matrix multiplications. In the game, while each person may experience the same foods, every new world represents a completely different individual being reborn.
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Re: Make spices stat boosts more consistent

Postby pagsiu » Tue Oct 15, 2024 5:06 pm

terechgracz wrote:You don’t really grasp how food functions. It varies significantly from person to person, much like how different worlds can be seen as distinct entities. Consider the lore: after each reset, the foods are randomized with variations in spices (like matrix multiplication). This illustrates that each world behaves like a real-world scenario. In the real world, every person has their unique set of random variables, akin to matrix multiplications. In the game, while each person may experience the same foods, every new world represents a completely different individual being reborn.

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Re: Make spices stat boosts more consistent

Postby terechgracz » Tue Oct 15, 2024 6:30 pm

You're using fake algorithms. Think about it: it's basically whatever.
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Re: Make spices stat boosts more consistent

Postby pbbllt » Wed Oct 16, 2024 2:15 pm

pagsiu wrote:I hate doing this PhD-grade scientific research to find the best cooking combos every world.


and then you find somewhat good recipe only to find out someone bruteforced total bullshit with 400% more feps which then doesnt even make any sense as the combination doesnt work for anything else, only this particular one

definitely should be at least fixed or at least made consistent, as part of old world meta recipes are still usable, which makes the whole spice shenanigans even more annoying

random factor is not bad, but wrongly placed and practiced is (just like credo quests, random nature of missions is not bad, but used in consistent mechanic of tiers and their rewards it is terrible with contrast of npc granted ones that are expected to be random and so are their rewards)
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Re: Make spices stat boosts more consistent

Postby soroman » Wed Oct 16, 2024 2:29 pm

pagsiu wrote:As in the title. If a certain spice boosts STR in one recipe, it should boost STR in other recipes as well. I hate doing this PhD-grade scientific research to find the best cooking combos every world. Maybe extrapolate it to mushrooms and other ingredients as well.

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Re: Make spices stat boosts more consistent

Postby Milarepa » Wed Oct 16, 2024 3:53 pm

+1 good idea, make food recipes slightly less random.
soroman wrote:
pagsiu wrote:As in the title. If a certain spice boosts STR in one recipe, it should boost STR in other recipes as well. I hate doing this PhD-grade scientific research to find the best cooking combos every world. Maybe extrapolate it to mushrooms and other ingredients as well.

:!: :!: :!:

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