Siege Fix (real)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Siege Fix (real)

Postby Zentetsuken » Tue Oct 22, 2024 10:03 am

Make it so when thingpeace is broken, any object you build that would accrue soak over time doesn't actually start amassing said soak until thingpeace is restored
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Re: Siege Fix (real)

Postby noindyfikator » Tue Oct 22, 2024 10:09 am

-1, world didn't even start and you already ran out of siege materials
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Re: Siege Fix (real)

Postby ZamAlex » Tue Oct 22, 2024 10:13 am

noindyfikator wrote:-1, world didn't even start and you already ran out of siege materials

Doesn't count as opnion, coz recruiting 300 people to build a wall 5 minimaps thick isn't real gameplay.
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Re: Siege Fix (real)

Postby Halbertz » Tue Oct 22, 2024 10:18 am

ZamAlex wrote:isn't real gameplay.

Debatable.

On topic: This is a fine solution, but it won't solve the other problems the current system is currently facing. Whole thing needs complete overhaul (again).
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Re: Siege Fix (real)

Postby noindyfikator » Tue Oct 22, 2024 10:19 am

ZamAlex wrote:
noindyfikator wrote:-1, world didn't even start and you already ran out of siege materials

Doesn't count as opnion, coz recruiting 300 people to build a wall 5 minimaps thick isn't real gameplay.


believe or not but it was one person xD
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Re: Siege Fix (real)

Postby SnuggleSnail » Tue Oct 22, 2024 10:58 am

I'm not necessarily opposed, but I think there's a good chance it'd be used to be annoying/stop legitimate expansions more than for actual siege.

Siege in general is fake until each compartment in a base or each curtain wall doesn't effectively represent an entire additional siege, and siege against non-hermits is fake until catas take more than 5 minutes to destroy catas. If siege isn't going to be real either way adding non-working bandaids to fake it that have downsides feels a bit off.

the actual good solution:
  • Revert to world 10 shield system
  • Fix some of the exploits with expanding claims

the easy solution
  • Massively increase catapult movement range, at least x10
  • Allow cornerposts to be sealed with vandalism again (not super important)
  • Yeet the whole warflag thing (not super important, but I think it has no upside while being annoying + factions should not be alerted/involved in every hermit vs. hermit fight)
  • Massively increase catapult damage to Vidols (or also buff ram movement dist but this seems better)
  • Remove the random variance of catapult/archery tower ranges, or make archery towers always lesser range than catas (also not important but insanely frustrating for no reason REEE)

Happy to explain reasoning if anybody actually cares, but I think discussing dead features to the void is kinda pointless

edit:
the easy solution here is actually probably pretty bad since it'd mean any palisade drying within a few hundred tiles of your walls kinda means you're fucked
Last edited by SnuggleSnail on Thu Oct 24, 2024 9:06 am, edited 1 time in total.
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Re: Siege Fix (real)

Postby Quariator » Tue Oct 22, 2024 12:25 pm

-1
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Re: Siege Fix (real)

Postby BoxingRock » Tue Oct 22, 2024 1:07 pm

-1
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Re: Siege Fix (real)

Postby MightySheep » Tue Oct 22, 2024 1:17 pm

I would like to point out 2 things. Straight from the wiki:

1 - "After building a battering ram, it takes 24 real life hours for the glue to dry and make it usable on a palisade and 32 hours to make it usable on a brick wall"

2 - "A freshly built palisade's soak will increase slowly from zero to full over the course of three days. This means that it can be broken with a starting character with only 10 Strength. After 24 hours they require higher strength or a ram to break."

If someone builds a ram outside your village you can spam layers of visitor gates and then if for some bizarre reason you can't find a 5 minute window in a 24h time window to break the siege machine then you can stall basically indefinitely with endless layers of visitor gates. Most villages have more than 1 layer of wall to go through to begin with so you can have infinitely more walls fully dried before the attackers even get that far.

in case any1 forgot what this current system looks like here u go:
Image

I dont know what the devs had in mind when they came up with this siege system but Im pretty sure it wasnt whatever this is. Keep in mind that even without this cancer it would take probably weeks of 24/7 defending the siege machines to go through layers of walls for any reasonable size village. No competent village would/should ever manage to go 24h without finding a 5 minute window to break the siege machine. This example in the picture was an example of an absurd degree of incompetence to even let it get to this stage but realistically siege isn't possible in its current form. If you disagree then point out the successful sieges in the past few worlds.
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Re: Siege Fix (real)

Postby Nocturnal-Rainbows » Tue Oct 22, 2024 3:01 pm

This will never get fixed.
Like so many of H&H's longest lasting problems, this is a balancing act which can't be resolved without tipping the scales in certain players favours whilst fucking over others. It's not possible to make a sieging system that everyone is going to be happy with.

Wanna know why sieging will never work? Wanna know why it's been the way it has been since... forever basically? Because any change they think of implement has them asking one question. The same question. "But what about the hermits?" If villages become easy enough to siege that those people stop complaining about sieging and instead are out doing it because it's not an issue anymore, then it's going to be trivial to siege hermits and villages with less people in them. So trivial that they'll actually bother to do it this time.

I usually have a based idea to fix most things, but this is one thing I have no answer for. The only way to change it is to sacrifice hermits and smaller villages. Ain't no way around it.

Think about it logically. Either it's easier to siege and everybody besides the big villages are fucked or it's harder to siege and we have this shit we have now. That's all there is to it. Choose a side, you can't have both.

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