Lead Poisoning (real)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Lead Poisoning (real)

Postby Zentetsuken » Fri Oct 25, 2024 1:27 pm

Having lead items in your inventory for too long, or working with lead for too long should cause some kind of poisoning wound.
Last edited by Zentetsuken on Fri Oct 25, 2024 1:36 pm, edited 1 time in total.
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Re: Lead Poisoning

Postby Audiosmurf » Fri Oct 25, 2024 1:33 pm

jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Lead Poisoning

Postby Zentetsuken » Fri Oct 25, 2024 1:40 pm

Audiosmurf wrote: you upset me enough to publicly foot stomp in your thread


my post is better (real)
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Re: Lead Poisoning (real)

Postby noindyfikator » Fri Oct 25, 2024 4:41 pm

Lead poisoning sounds pretty rough, huh? I mean, we already have enough to worry about in-game without adding a health crisis from our inventory choices.

It could totally add more depth to the game though, like needing more healing items to counteract it. The crafting mechanics are already deep, so why not throw in a little more chaos? xD
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Re: Lead Poisoning (real)

Postby Zentetsuken » Tue Oct 29, 2024 11:37 pm

Another humble bump in light of the prelude and last minute ideas.

More wounds are always fun, right?

I think that having an early world wound some from industry would be a fun sort of wake up call for all the new steam players who will join us.

Especially when they learn more about the game and see them wounds get easy to deal with later game, it will almost be like a motivation to keep playing.
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