Lead poisoning sounds pretty rough, huh? I mean, we already have enough to worry about in-game without adding a health crisis from our inventory choices.
It could totally add more depth to the game though, like needing more healing items to counteract it. The crafting mechanics are already deep, so why not throw in a little more chaos? xD
Another humble bump in light of the prelude and last minute ideas.
More wounds are always fun, right?
I think that having an early world wound some from industry would be a fun sort of wake up call for all the new steam players who will join us.
Especially when they learn more about the game and see them wounds get easy to deal with later game, it will almost be like a motivation to keep playing.