Make spawning more evenly spread

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Make spawning more evenly spread

Postby overtyped » Wed Oct 30, 2024 1:46 am

I propose that player spawning should prioritize lower player density areas. In this way, there is a more even spread.

For example, lets say there is 40 people who were spawned in through wilderness beacons, and they ravage the landscape as a result. I would not appreciate spawning near them because everything would be taken.

This is also why thingywall spawning for launch is in my opinion not ideal. Everything near the thingywall would be a barren wasteland. It's even a wasteland now, and that's just a result of a few people testing the early game, let alone when there is 3000 sprucecaps storming the breaches on launch day.

Comment down below if you would like, or would not like to see any of this.
Last edited by overtyped on Wed Oct 30, 2024 2:18 am, edited 3 times in total.
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Re: Make spawning more evenly spread

Postby Dawidio123 » Wed Oct 30, 2024 2:00 am

Unironically agree, I don't like thingwall spawning, it was pretty damn bad with lower pop, if the servers almost double the starting pop this will go super bad.
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Re: Make spawning more evenly spread

Postby Luno » Wed Oct 30, 2024 2:02 am

Was there anyone that liked thingwall spawn?
I think it was really bad specially for new players that didn't know how to move their hearth fire.
I highly recommend devs look into this, either by reverting thingwall spawn or by adding build hearthfire to list of tutorials.
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Re: Make spawning more evenly spread

Postby DonVelD » Wed Oct 30, 2024 2:03 am

I personally liked W12 spawning the most.
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Re: Make spawning more evenly spread

Postby Nocturnal-Rainbows » Wed Oct 30, 2024 2:07 am

Just for clarity, this is still assuming central spawn will be a thing, right? But instead of at thingwalls it'll be all over the central island instead? Because I agree with the suggestion if that case.
If you're talking about spawns spread all over the map and on different continents then I don't agree.
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Re: Make spawning more evenly spread

Postby overtyped » Wed Oct 30, 2024 2:08 am

Nocturnal-Rainbows wrote:Just for clarity, this is still assuming central spawn will be a thing, right? But instead of at thingwalls it'll be all over the central island instead? Because I agree with the suggestion if that case.
If you're talking about spawns spread all over the map and on different continents then I don't agree.

I'm impartial to both.
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Re: Make spawning more evenly spread

Postby Dawidio123 » Wed Oct 30, 2024 2:18 am

Yeah centralized spawn is good imo bcs it lets ppl get away to another continent if they want to just chill, but thingwall spawn itself is super bad. Then again considering the population might be A LOT higher than the usual maybe having a bigger central continent or multiple "main" continents might be the way to go.
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Re: Make spawning more evenly spread

Postby caz » Wed Oct 30, 2024 2:25 am

+1



Slightly related:
This is more for later in the world, but it sucks spawning on a claimed TW. You end up having to enable criminal acts and leave a scent to be able to move away - idk if newbs would realise that and just give up.

They should disallow spawning on claims, or add a larger unclaimable radius to the TW if they keep TW spawning
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Re: Make spawning more evenly spread

Postby WowGain » Wed Oct 30, 2024 2:40 am

large central continent for spawning but ditching the twalls seems fine
twall spawning was pure hell for nabs and annoying for everyone else
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Re: Make spawning more evenly spread

Postby joojoo1975 » Wed Oct 30, 2024 3:19 am

have no problem random spawn. I
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