I propose that player spawning should prioritize lower player density areas. In this way, there is a more even spread.
For example, lets say there is 40 people who were spawned in through wilderness beacons, and they ravage the landscape as a result. I would not appreciate spawning near them because everything would be taken.
This is also why thingywall spawning for launch is in my opinion not ideal. Everything near the thingywall would be a barren wasteland. It's even a wasteland now, and that's just a result of a few people testing the early game, let alone when there is 3000 sprucecaps storming the breaches on launch day.
Comment down below if you would like, or would not like to see any of this.