Opportunity knocks and combat med exploit

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Opportunity knocks and combat med exploit

Postby overtyped » Thu Oct 31, 2024 9:34 am

I think it's about time we did something about this.

The interaction between these aren't fun. It's supposed to be 25% attack weight with combat med, but opk ignores that and does full weight. People always end up becoming opk mules where their job is to double opk so someone else can deal huge dmg.

This is the main reason cleave was meta even when storm was supposed to be "too strong." With this exploit it becomes absurdly easy to get huge openings, leading to a massive cleave.

Consider making it work as intended? Cleave would still be good even without this.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Opportunity knocks and combat med exploit

Postby Oldimaru » Thu Oct 31, 2024 9:51 am

+1
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Re: Opportunity knocks and combat med exploit

Postby overtyped » Thu Oct 31, 2024 9:55 am

If you use opp knocks combat med, there is zero incentive to use any other move except except cleave, and why would u? if u have a huge opening, you logically want to do the most damage possible.

Why would you run anything else ever? And thats what we see. Where there is combat med opp, there is cleave. Like chocolate and peanut butter. Leading to the stagnant meta we have been mired in.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Opportunity knocks and combat med exploit

Postby ZamAlex » Thu Oct 31, 2024 9:55 am

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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Thu Oct 31, 2024 10:13 am

I think you are just confusing the description, look at 'Watch its moves' it has a combat weight modifier as well which is completely redundant since there is no actual attack or opening in the move itself which is actually impacted by the UA value, its an entirely defensive move.
The UA weight is there to indicate its a contact(have to be in melee range) to work. Same goes for Opportunity knocks, its under the 'Moves' category in the combat schools as indicated by its background color being green like take aim and think and hence has no actual weight value on the active ability part of the move just like 'Watch its moves'.
This also indicates to the player that opportunity knocks is not an attack move and hence isn't applicable to have any combat weight modifiers applied to it, like blood lust and combat med. If it would then Bloodlust would be absolutely insane since you can just open for more than 100% of the current opening with it lol.

In other words its a failure and a lack better of description rather than "exploit" as much as you want it to be.
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Re: Opportunity knocks and combat med exploit

Postby noindyfikator » Thu Oct 31, 2024 11:02 am

overtyped wrote:I think it's about time we did something about this.

The interaction between these aren't fun. It's supposed to be 25% attack weight with combat med, but opk ignores that and does full weight. People always end up becoming opk mules where their job is to double opk so someone else can deal huge dmg.

This is the main reason cleave was meta even when storm was supposed to be "too strong." With this exploit it becomes absurdly easy to get huge openings, leading to a massive cleave.

Consider making it work as intended? Cleave would still be good even without this.


The op nock exploit is indeed ruining the game experience. Its often used with blue openings (not as easy to reduct as red with zig-zag). So if you have 40 blue openings, you get 2 op nocks and cleave and gg. Very stupid exploit
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Re: Opportunity knocks and combat med exploit

Postby dafels » Thu Oct 31, 2024 11:43 am

overtyped wrote:
The interaction between these aren't fun. It's supposed to be 25% attack weight with combat med, but opk ignores that and does full weight.


You're being dishonest/lying again calling this a exploit when it works as it is SUPPOSED to work

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It literally says that the move does 40%*U of the highest opening and that implies is not affected by the attack weight.
Last edited by dafels on Thu Oct 31, 2024 11:50 am, edited 1 time in total.
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Re: Opportunity knocks and combat med exploit

Postby Dawidio123 » Thu Oct 31, 2024 11:50 am

Just say you want felix banned okay. Why nerf something like 5 ppl can use properly (combat med, not opk)?
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Re: Opportunity knocks and combat med exploit

Postby noindyfikator » Thu Oct 31, 2024 11:55 am

Dawidio123 wrote:Just say you want felix banned okay. Why nerf something like 5 ppl can use properly (combat med, not opk)?


I believe we (me and misa) did more opnock + combat med shenanigans this world than any other group tbh.

Zob got knocked out by Misa double op nock him + cleave as well, but that's valhalla
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Re: Opportunity knocks and combat med exploit

Postby mulamishne » Thu Oct 31, 2024 2:14 pm

-1, skill based gameplay is healthy and good. No 'exploit' here lmao
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